Mine are as follows
1. Jugger-nug
2. Stamin-Up (Training>Camping)
3. Double Tap (Drink it early, Pack a Punch Late)
4. Electric-Cherry( The electric burst is great form of protection that activates more than Widows Wine without the use of a power up drop)
Call of Duty: Zombies
12 Comments
Jug,quick revive (if solo otherwise staminup), speed cola, double tap
You’d just do the standard. Jug, double, speed and then 4th depending on on with team maybe quick revive, if alone on a big map then stamina, if on a mid to smaller sized map then widows or electric cherry.
If it’s only 4 perks i never get stamina, i dont get how people can afford the space for it.. jug speed and mule are necessary and the other one is going to something like double tap, WW, QR, or a map specific perk.. i dont get why everyone sees it as a must have
Unfortunately you pretty much have to take jug and double tap in bo3. My other 2 are mostly quick revive (double revive speed is insanely underrated) and mule kick (high helper for ammo). I can get by fine without speed cola or staminup, but I can’t deny they are nice to have
I would do Quick Revive, Jug, Stam and Double Tap. Speed cola is useless if you already have fast mags you’re just spending 3k for no reason
Jugg, Stam, Quick, Widows
Jug
Quick Revive (if solo, otherwise speedcola)
Double tap
Widows
If I’m on origins, swap double tap out for stamin up
The core 4.
Jugg
Quick Revive
Speed Cola
Double Tap
Jug dt speed and phd (if in the game) or ec
Jugg, Stamin-Up, Speed Cola, and Double Tap. Why run anything else?
I get stamin up, jugg, speed, and then whatever I get from the wunderfizz either electric cherry, widows, deadshot, I hardly ever get mule kick or quick revive
Jug, Stamin-up, Widow’s Wine, Quick Revive