CS:GO

Kills feel so delayed


Kills feel so delayed

10 Comments

  1. Clean-Height3966

    And for some reason they decided to delay the kill text even though the bullet vs death is already delayed in the first place. Why would you want that? Why would you want the text to “fade in” instead of in an instant?

    Makes no sense.

  2. I think the ragdolls might carry more momentum in this game but there is definitely more delay per kill. Miles better than when the game first came out, but still noticeably worse than csgo.

    Also nice clip.

  3. It’s so weird, the shot hits the head but the crosshair isn’t above it.

    Watching it slowly, it even left me a little confused, my reaction is to pull the crosshair right at the head but here it stood still and got everything right, even though the screen gave the impression that the crosshair wasn’t aimed at the head.

    I don’t know if this qualifies as “realistic” tbh, it’s just kind of bizarre ngl lol

  4. ericek111

    Your ping is 50 ms. That’s almost 4 frames at 60 Hz.

  5. Lower_Preparation_83

    Dope clip 

    Any reason for using p2000? 

  6. inphamus

    He also plays with packet buffering on. I don’t know how many packets, but that’s also going to add to the delay.

  7. If he is using buffer to smooth over packet loss 1, that would add a noticeable delay.

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