always have been since AAA relies too much on investors & proven formulas + profit maximization.
no room for true creative freedom, experimentation or passion behind those products.
perthboy20
Indie games have lower standards.
CrustyJuggIerz
where corelation? Gotta do number of AAA titles released compared to number of indie games released, then get the percentages of each that have a score over 85
SoDrunkRightNow4
goal of AA games: make as much money as possible goal of indy games: make fun games
It’s inevitable. Plus indy companies experience massive brain-drain when they become corporatized. Look at Blizzard for example. All of the devs with talent left the company a decade ago. The people remaining have room-temp IQs.
milk-jug
This is silly.
You need to multiply each score by the number of A’s. For example, Skull & Bones is 236 points, the highest score in history.
Dr_Ben
Yes. There are ever increasingly more tools to assist with game development now days to indie devs. The opportunity for a movtivate person to make an indie game is very achievable. Now a lot of indie games aren’t that good, but at the right price theres usually someone willing to try those random indie games out.
TopdeckIsSkill
I fail to see the point.
Every year there are thousand of indie games released while the number of AA+ is way lower.
Also customers wants both type of game. I enjoy Persona 3 just as much as Sea of Stars. One doesn’t exclude the other
chemicalrex
Remember when there were mid budget games, AA. Would love to see them make a comeback
EnSebastif
I’ll tell you what is NOT the future: corporate greed. And this also aplies to everything outside videogames.
CrouchingGrandpa
Out of curiosity where’d you source the data and do you have a number for quantity of games on both categories per year?
Red_Hood121
I hope so, Indie devs make some amazing games that often are easy to run. I don’t mess with AAA all that much anymore.
Exciting_Swordfish16
Which definition of “indie” are we using?
LAZERSHOTXD
Source?
Vipitis
I don’t see why we want to give our time to AAA titles in the first place. They are often ruined by the publishers who get forced to into awful situations by the share holders. My time is of equal value. Game devs that put in love and effort into their game deserve more of my time.
BetterPySoonTm
This entire fallacy comes down to AAA games being overpriced, and indie games effectively being a steal from the devs (i,e priced too low), hence Indie beats expectations easily. And that is ALL that metacritic measures, hype vs reality factor.
Michaeli_Starky
Indie games are niche. A lot of them get very high rating, but their audience is miniscule.
17 Comments
Yes.
always have been since AAA relies too much on investors & proven formulas + profit maximization.
no room for true creative freedom, experimentation or passion behind those products.
Indie games have lower standards.
where corelation?
Gotta do number of AAA titles released compared to number of indie games released, then get the percentages of each that have a score over 85
goal of AA games: make as much money as possible
goal of indy games: make fun games
It’s inevitable. Plus indy companies experience massive brain-drain when they become corporatized. Look at Blizzard for example. All of the devs with talent left the company a decade ago. The people remaining have room-temp IQs.
This is silly.
You need to multiply each score by the number of A’s. For example, Skull & Bones is 236 points, the highest score in history.
Yes. There are ever increasingly more tools to assist with game development now days to indie devs. The opportunity for a movtivate person to make an indie game is very achievable. Now a lot of indie games aren’t that good, but at the right price theres usually someone willing to try those random indie games out.
I fail to see the point.
Every year there are thousand of indie games released while the number of AA+ is way lower.
Also customers wants both type of game. I enjoy Persona 3 just as much as Sea of Stars. One doesn’t exclude the other
Remember when there were mid budget games, AA. Would love to see them make a comeback
I’ll tell you what is NOT the future: corporate greed. And this also aplies to everything outside videogames.
Out of curiosity where’d you source the data and do you have a number for quantity of games on both categories per year?
I hope so, Indie devs make some amazing games that often are easy to run. I don’t mess with AAA all that much anymore.
Which definition of “indie” are we using?
Source?
I don’t see why we want to give our time to AAA titles in the first place. They are often ruined by the publishers who get forced to into awful situations by the share holders. My time is of equal value. Game devs that put in love and effort into their game deserve more of my time.
This entire fallacy comes down to AAA games being overpriced, and indie games effectively being a steal from the devs (i,e priced too low), hence Indie beats expectations easily. And that is ALL that metacritic measures, hype vs reality factor.
Indie games are niche. A lot of them get very high rating, but their audience is miniscule.