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Which settings do you guys always turn off?


Which settings do you guys always turn off?

28 Comments

  1. regretretro

    Chromatic Aberration, Vignette anything, and Motion blur if it is not a decent implementation of per object.

  2. Exciting_Swordfish16

    Didn’t we have exactly this meme just some hours ago? Or as it in another sub?

    Motion Blur is the only one I always turn off. 

  3. the only one I at least consider leaving on is chromatic aberration. I like it as an artistic choice and it doesn’t make me dizzy or anything

  4. FuckM0reFromR

    If you’re not smudging and smearing your carefully rendered pixels, then do you even like graphics?^(/s)

  5. AraxyzTheOne

    As a GTX 1650 user, I am really happy using Bloom and high particles in Helldivers 2 and still have 50-60 fps with 900p resolution, other settings off and low aside Anti Aliasing.

  6. BuggsMcFuckz

    Something I don’t see is camera shake. God of War Ragnarok has that shit enabled by default 🤢

  7. 100feet50soles

    People used to hate bloom back in my day lol but I always liked it!

  8. occultastic

    Motion blur, lens flare and head bobbing is always off. I mean, head bobbing is less of a filter and more so camera movement, but I consider it as an annoying artistic choice that makes me motion sick and makes it hard to aim.

  9. 2viciouss

    I actually don’t mind motion blur THAT much (always turn it off regardless), but chromatic aberration and film grain is an immediate no.

  10. Linxbolt18

    Motion Blur is the first thing I look to turn off in a game, followed by anything that moves or shakes my screen.
    Film grain, vignette, and aberration all depend on the game for me. For example, Mass Effect gets film grain.

  11. Swagtagonist

    I usually like all the effects tbh. If a dev makes a good game I usually just enjoy their vision. Sometimes there will be something random that I don’t like such as the sprint effect/motion lines in Metaphor Refantazio.

  12. Interloper_Mango

    I actually use a tiny amount of motion blur when the game allows me to set it. I have like 5% in no man’s sky.

    In racing games however motion blur becomes important as it is a key factor for how fast the car feels.

  13. HankThrill69420

    motion blur always, chromatic abberation can be quite expensive in some situations so I sometimes turn it off if there are frames to be had

  14. WillingnessWest9173

    I wonder who actually plays with these on? Like I don’t mind chromatic aberration

  15. Drudicta

    I like how some of these get used when you’re wearing a visor of some kind. Chromatic Aberration was used very well in Crysis 3

  16. Jason_Sasha_Acoiners

    I’m going to get killed for this I just know it, but I LIKE motion blur most of the time.

    Film grain can absolutely go FUCK itself though. I have visual snow IRL, I don’t need it in my games.

  17. Individual-Use-7621

    you… you keep bloom on?

    as for what settings I always turn off: everything. I have good enough PC to play on higher settings but I prefer to play everything on the lowest possible and use every possible config to go even lower if I can. I like my framerate high.

  18. Mike_for_all

    I legit like depth-of-field.

    But ye, other than that, all go off.

  19. Vegetable_Safety

    Depth of field can be nice but only in very, very specific scenarios. Such as when the players view is really close to an object between them and the players character.

    Vignette can die in a fire… Reduces screen real estate and limits/obscures FoV, absolutely useless feature.

    Motion blur/Lens flare/Film grain/Chromatic aberration/Lens distortion/VRS… These are fine if they’re used to TEMPORARILY relay non-player perspective, or damage, or environmental effects like radiation… NOT CONSTANTLY ON. They don’t enhance anything when they’re always on, they actively makes things look worse to “simulate defects and smearing from a lens/sensor.”

  20. Lanceo90

    Easier to list what I leave on.

    If its single player, I might leave on film grain and color grading for the sake of the aesthetic they’re going for.

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