CS:GO

CS2’s Kill Delay is NOT Faster (A Followup)


CS2’s Kill Delay is NOT Faster (A Followup)

2 Comments

  1. twosevenoner

    Appreciate the effort you put into revising this. Great video.

    Neat to see the high ping add exactly the amount of TTK delay that you would expect. Any guesses why the additional delay against the bot?

  2. Game has just felt worse overall for me peronally since the update. I appreciate the changes to the movement and I think it’ll be huge for LAN and competitive CS, but the delay that happens if theres anyone else playing with high ping feels attrocious.

    IDK if it’s just me, but I have noticed if there is someone in the game with significantly higher ping the whole server experiences higher feedback and TTK. I can see it’s partially reflected in the results here. I’d love for someone to test it with a range of different pings and server locations to get more information on how exactly the servers are performing under those circumstances.

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