CS:GO

CS2’s kill delay seems to be 1 tick faster after the update


CS2’s kill delay seems to be 1 tick faster after the update

8 Comments

  1. other people pls test this out. The ticktiming results have improved by like 15-20ms on lower pings, but when recording in slowmo in 400fps, I get the same results as before the update. I’m really confused and my friends are saying they feel lower kill delay

  2. Subject-Sky-9490

    I hope this means they’re finally addressing the core of delay issues

  3. Alone_Comparison_705

    Yes, we’ve got 15+ ms less server lag, but people will only make posts about “how evil Valve is making a cash grab update”. If you don’t want to buy a pass. Good. I won’t. But people are too focused on criticism today.

  4. futurehousehusband69

    How do you know its the first bullet thats killing them, it looks to me as if you miss the first bullet and its one of the next few in the burst that kills the enemy

  5. m1raclecs

    Like what I told others already
    It feels 20-25% better

  6. Fun_Philosopher_2535

    Definitely felt the difference today. Less delayed kills and overall better gameplay feelings 

    This is direct results of Redditors who gives some legit feedbacks about delay/poor animation which the valve shills here called just placebo complaining and defend the state of the game. They absolutely add nothing of value in  community other than just advocating for the game quality stay  lower for prolonged time 

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