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Skull and Bones Allegedly Cost Ubisoft $650 to $850 Million


Skull and Bones Allegedly Cost Ubisoft $650 to $850 Million

20 Comments

  1. No-Dog1084

    In about 5 years there will be an article talking about how the game was actually a 10/10 banger but management wanted to trend chase or something dumb so they scrapped the whole project and started again.

  2. Definitely feels like a $650 game. Totally understand they would over inflate it to $800 million.

  3. ultrapoo

    When shareholders were asked about how they felt about this they said “AAAA!”

  4. mMounirM

    sounds like bullshit to me.

    the only reason Ubisoft HAD to release the game is because they received millions in funds from the government of Singapore for the game’s development (somehow this article didnt even mention this). so they couldn’t cancel it before release.

    this new 650-850 million figure doesn’t even make sense.

  5. 2560x1080p

    Games must be getting made with the direction of Central Banks and their recommendations instead of people with a dream of a specific game that they can build.

  6. Jefferius702

    They should have put that money into Division 3.

  7. It definitely cost somewhere between $650 and $850,000,000.

  8. You could probably half that if you got rid of the team leads that do nothing but hound the coders with “are you done with ___ yet?”

  9. CrazyValvet

    they overpaid, that shit should have costed $100k max

  10. LinkedInParkPremium

    Are Sony and Ubisoft competing for who can lose the most money in gaming?

  11. Krypt0night

    It 100% didn’t and this is just bait for clicks. Thinking about it even for 2 seconds makes that obvious. 

  12. jocax188723

    How much of that is Singaporean dollars?
    How much of that is Ubishit executive ‘vacation in Singapore’ money?
    How much of that wasn’t given to local talent?
    Disgusting company.

  13. SirNedKingOfGila

    I have no fucking idea what these game companies are spending the money on but it’s not the games.

  14. Godlike013

    If that is true then there really does need to be an investigation. 

  15. sadakochin

    Did they hire marketeers to hype up their game and inadvertently created a cycle where they believed their marketeers over actual gamers?

  16. leaf_as_parachute

    That doesn’t sound as made up as people in the comments are making it to be. Usual AAA production price is already in the 8 digits range, without marketing. Since we know the developpement was rather chaotic and that they wanted to label it a AAAA I think it’s possible it cost them that much if you include marketing expanses.

  17. ironcam7

    Fuck I hope they do a good job of Division 3. One and two are some of my favourite games ever and the most hours I’ve ever sunk into a game according to the stats about 2500 hours across both. Maybe it’s time for them to pull a new rainbow six siege 2 and get some mass coin. I love how they didn’t just do a new one each year and kept it how it was but times there, it will make them mega dollars and prop other games if done right

  18. GINJAWHO

    I remember when the first trailer came out and it looked awesome. It was gonna be black flag ship combat mixed with for honor multiplayer. They had the perfect ship system but they just had to reinvent the wheel

  19. Altruistic-BeeMe

    It certainly doesn’t look like it.

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