Counter-Strike 2

Video explain why Subtick CS2 is a DISASTER



“Video explain why Subtick CS2 is a DISASTER”

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25 Comments

  1. Cs2 is shit. Keep opening cases everyone surely valve will fix this shit if you keep wasting money on it

  2. My favorite is that even on practice maps these kinda stuff happens and the game literally marks the bots as hit but they dont die(if you turn the markers on)

  3. Try to active GPU scaling in AMD/nvidia control panel. I think im having no bullshits like this now(maybe its just a placebo) lol

  4. even if you download the demo and activate the showimpacts command, you can literally see the bullet hit the model but the damage is not registered by the game.

  5. The frustrating part is that these issues effect the good players the most. The players who are trying to push the mechanics to the limit get punished for doing so.

  6. "Major Ready" btw
    Absolutely insane that people compete for money with this trash of a game.

  7. 0:09 Guns aren't 100% accurate and have random spread
    0:24 I can see you firing before the gun became fully accurate after movement as indicated by bluriness of the scope reticle and then judging by tracer drawn on the client side
    0:35 Watching at 0.25 speed. 1st shot clearly missed. 2nd shot would have hit but you pulled to the left at the last moment. Could have grazed shoulder but recoil made it hit above the crosshair. 3rd shot, crosshair clearly over the shoulder and left from the head at the moment of click but the game displayed it like you hit a headshot because tracer intersected head 4th shot is shown to be hit by the game but likely flew over his left shoulder due to recoil. The next two looking like legit hits. The last one looks like hit but you likely was already dead at the server side. Overall, the game can be criticized for being to optimistic in using client side info to display what's happening.
    0:59 Lag compensation
    1:07 Random spread again
    1:10 Starting from this one are actually weird moments.

  8. The real problem with subticks is latency. Pros easily miss spray transfer because the info of enemy deaths is delayed.
    But they don't miss as much as you because they know exactly when they're accurate. Most of these clips don't show the flaws of subticks.

  9. You would think a lvl 10 would know all of this but sure, let's go through it…
    0:10 bad hitreg
    0:15 still inaccurate, blurry scope; tracer position = your position on enemy's client
    0:35 nearly killed him, enemy shot you in real time before dying
    0:55 tracer position = your position on enemy's client
    1:00 clearly inaccurate counterstrafing
    1:10 hitreg? hitbox miss? no clue
    1:18 awp shot – blurry scope
    1:23 horrible hitreg
    1:33 subtick peeker's advantage
    1:36 same
    1:40 same; demo means nothing because 32 tick
    1:58 interpolated trash. don't even know what I'm looking at…
    2:03 obvious chest shot, not head level

  10. what i hate the most is i feel like there is a lot of delay when headshotting someone, so much that it affects gameplay, i one tap someone and dont even know he's dead

  11. Battlefield 1: random bulet drop even in sniple rifles. CS 2: random hit mark, random body area, random server count bullet, random damage per bullet (12s, indeed nova is broken). So many random thinks. I am always surprise how still have pro players in this game.

  12. I don't understand anything anymore. I used to think that CS2 checks where the bullets hit based on the data of the shooting player (client) and therefore there may be cases when you went over the wall in your game, but other players and the server do not have due to ping. at this very moment, someone is shooting at you and it looks normal for him, but for you it looks like you were killed behind a wall. but then I see these moments with 99% awareness and I don't understand anything at all. This game is broken and no one is trying to fix it

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