* Practice matches and matches started with the “map” command will now run in engine loopback mode to match the CS:GO offline default. Engine loopback bypasses most networking code for the host, resulting in one less tick of latency for the local player. Engine loopback can be disabled by appending “loopback=0” to the map command-line (e.g. “map de_dust2 loopback=0”).
Now CS2 is just as responsive as CSGO, we did it reddit!
kloyN
This doesn’t affect FACEIT right? What does it do for LAN events?
pwqwp
hopefully this stops the misinformation when it comes to comparing csgo and cs2 offline lol
Exact-Chemistry-4787
“here mfs”
Cawn1
Just a reminder that they do read the forums haha.
Valve are wind up merchants they really are.
Demoncious
I’m pretty sure they did this for the “CS:GO felt so much smoother” crowd.
It seems like CS2 offline ran in a “networked” environment. Whereas CS:GO had 0 delay. So they made it like CS:GO now, where offline you’re gonna have 0 delay.
People were too quick to say “CS2 bad” without understanding that the games just work differently offline.
But this should also mean that online, the games were similar. And I might get hate for this, but I do genuinely believe that CS2 feels better than 64 tick CS:GO online.
Hopefully someone can measure the difference like that recent video.
mateusfsantana
in other words, they read this sub but just don’t care about the other problems
qwertysac
12.5kb update. They just trolling the haters LOL
ApothecaryRx
Ayy, maybe the comment from u/Hyperus102 was the impetus for this?
See u/CheeseWineBread, this is what I wanted and what should have been the default to begin with.
lefunnyusernamehaha
The fact past updates have been so tiny means they’re working on something big SURELYYYYYY RIGHT?
AppropriateTime4859
Now if only crying about anti cheat works
QENG-
I don’t get it.. what will it do? 😀
BMWM3G80
Yay! Valve fixing issues that relates to a small percentage of the community instead of issues that actually impacts every single CS2 player!
Kiinako_
Does this imply that the game, even in singleplayer, was emulating a “non-local” server?
What is this crap, Minecraft?
SPAR4S
looks like they really hope community can help them test this game
DuumiS
they really went from release notes to a release note LMAO
2mustange
I know this is an offline network update but keep them up
JimmyBeatdown
If we hadn’t seen such riches, we could live with being poor. Now we are taunted again.
VodkaBottle_2
yeah this update completely broke cs2 for me lul til i tried launching it 3 times
JemerZ
*CS Players begging for an update*
Valve : **Here, damn!**
MulfordnSons
This is for that 9k post that “proved” csgo was more responsive than CS2 lmao
Tekk92
Why couldn’t they publish the last 6-8 updates in a single one few days ago? They are literally laughing at us
26 Comments
**[ MISC ]**
* Practice matches and matches started with the “map” command will now run in engine loopback mode to match the CS:GO offline default. Engine loopback bypasses most networking code for the host, resulting in one less tick of latency for the local player. Engine loopback can be disabled by appending “loopback=0” to the map command-line (e.g. “map de_dust2 loopback=0”).
[Counter-Strike.net](https://www.counter-strike.net/newsentry/4583064247485974477) | [Steam event](https://store.steampowered.com/news/app/730/view/4583064247485974477)
They saw the 60ms vs. 20ms post and decided to work overtime
Well at least aim_bots is fixed
They really took this personally [https://www.reddit.com/r/GlobalOffensive/comments/1fbdgot/i_took_aleksibs_advice_shooting_a_bot_at_480fps/](https://www.reddit.com/r/GlobalOffensive/comments/1fbdgot/i_took_aleksibs_advice_shooting_a_bot_at_480fps/)
Now CS2 is just as responsive as CSGO, we did it reddit!
This doesn’t affect FACEIT right? What does it do for LAN events?
hopefully this stops the misinformation when it comes to comparing csgo and cs2 offline lol
“here mfs”
Just a reminder that they do read the forums haha.
Valve are wind up merchants they really are.
I’m pretty sure they did this for the “CS:GO felt so much smoother” crowd.
It seems like CS2 offline ran in a “networked” environment. Whereas CS:GO had 0 delay. So they made it like CS:GO now, where offline you’re gonna have 0 delay.
People were too quick to say “CS2 bad” without understanding that the games just work differently offline.
But this should also mean that online, the games were similar. And I might get hate for this, but I do genuinely believe that CS2 feels better than 64 tick CS:GO online.
Hopefully someone can measure the difference like that recent video.
in other words, they read this sub but just don’t care about the other problems
12.5kb update. They just trolling the haters LOL
Ayy, maybe the comment from u/Hyperus102 was the impetus for this?
See u/CheeseWineBread, this is what I wanted and what should have been the default to begin with.
The fact past updates have been so tiny means they’re working on something big SURELYYYYYY RIGHT?
Now if only crying about anti cheat works
I don’t get it.. what will it do? 😀
Yay! Valve fixing issues that relates to a small percentage of the community instead of issues that actually impacts every single CS2 player!
Does this imply that the game, even in singleplayer, was emulating a “non-local” server?
What is this crap, Minecraft?
looks like they really hope community can help them test this game
they really went from release notes to a release note LMAO
I know this is an offline network update but keep them up
If we hadn’t seen such riches, we could live with being poor. Now we are taunted again.
yeah this update completely broke cs2 for me lul til i tried launching it 3 times
*CS Players begging for an update*
Valve : **Here, damn!**
This is for that 9k post that “proved” csgo was more responsive than CS2 lmao
Why couldn’t they publish the last 6-8 updates in a single one few days ago?
They are literally laughing at us