One challenge I’ve noticed with designing lenticular stickers is that the “animation” needs to work when it’s playing both forward and backward. Because of this, I wanted to try a rotating earth map, incorporated into a sort of sci-fi interface for a team of globetrotting CTs.
I decided to have the globe rotating on a slightly offset axis for a couple of reasons:
* It looks more three dimensional * It lets me include more of the Earth’s landmass from a single perspective. One part of that landmass, the part which I live in (New Zealand) often seems to fall off the edge on world maps, and I wouldn’t stand for such an injustice happening on my watch
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Some design notes:
One challenge I’ve noticed with designing lenticular stickers is that the “animation” needs to work when it’s playing both forward and backward. Because of this, I wanted to try a rotating earth map, incorporated into a sort of sci-fi interface for a team of globetrotting CTs.
I decided to have the globe rotating on a slightly offset axis for a couple of reasons:
* It looks more three dimensional
* It lets me include more of the Earth’s landmass from a single perspective. One part of that landmass, the part which I live in (New Zealand) often seems to fall off the edge on world maps, and I wouldn’t stand for such an injustice happening on my watch
If you like the design, you can check it out in more detail, along with a couple of colour variations on the [Steam Workshop page!](https://steamcommunity.com/workshop/filedetails/?id=3326034978)
Good idea amazing execution!