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CS2 Jump Update Explained (Valve Can’t Fix It)


CS2 Jump Update Explained (Valve Can’t Fix It)

4 Comments

  1. Cero_Kurn

    i don’t think that the bunny hop is inconsistent, its just that now its much more difficult

    see, with 64 or 128 ticks, you had a margin of error to hit you subtick, the margin of error would be 1/64seconds or 1/128seconds.

    with subtick, that margin of error is much smaller, infinitesimally smaller

    So i think your argument is inconsistent, because now bhops require much more skill and you dont like it.

  2. Fun_Philosopher_2535

    OPENSOURCE CS2. Community will fix it.

  3. Salt-Environment-939

    this is my favorite aspect of the game and it sucks that valve are just making it worse this guy Tripp has been the best source for these cfgs to subtick jump but it really shouldn’t be necessary

  4. k_means_clusterfuck

    Now that we’re on source two, you’d think they actually fix the bug at a fundamental level when they claim they do. But no, you still get band-aid ass patches

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