i don’t think that the bunny hop is inconsistent, its just that now its much more difficult
see, with 64 or 128 ticks, you had a margin of error to hit you subtick, the margin of error would be 1/64seconds or 1/128seconds.
with subtick, that margin of error is much smaller, infinitesimally smaller
So i think your argument is inconsistent, because now bhops require much more skill and you dont like it.
Fun_Philosopher_2535
OPENSOURCE CS2. Community will fix it.
Salt-Environment-939
this is my favorite aspect of the game and it sucks that valve are just making it worse this guy Tripp has been the best source for these cfgs to subtick jump but it really shouldn’t be necessary
k_means_clusterfuck
Now that we’re on source two, you’d think they actually fix the bug at a fundamental level when they claim they do. But no, you still get band-aid ass patches
4 Comments
i don’t think that the bunny hop is inconsistent, its just that now its much more difficult
see, with 64 or 128 ticks, you had a margin of error to hit you subtick, the margin of error would be 1/64seconds or 1/128seconds.
with subtick, that margin of error is much smaller, infinitesimally smaller
So i think your argument is inconsistent, because now bhops require much more skill and you dont like it.
OPENSOURCE CS2. Community will fix it.
this is my favorite aspect of the game and it sucks that valve are just making it worse this guy Tripp has been the best source for these cfgs to subtick jump but it really shouldn’t be necessary
Now that we’re on source two, you’d think they actually fix the bug at a fundamental level when they claim they do. But no, you still get band-aid ass patches