CS:GO

Someone help me understand the outrage about jump binds. Valve added a 200(?) ms window for the jump throw to be accurate and they also added a grunt sound. Now it’s also a skill instead of being 100% accurate. Isn’t this exactly like banning snap-tap for counter-strafing?


Someone help me understand the outrage about jump binds. Valve added a 200(?) ms window for the jump throw to be accurate and they also added a grunt sound. Now it’s also a skill instead of being 100% accurate. Isn’t this exactly like banning snap-tap for counter-strafing?

32 Comments

  1. PreventableMan

    Its a part of the overall skill set of the game. It has such as high skill-ceiling and it deserves to have that.

  2. Yep I really don’t understand why they’d remove jump throws (and run jump throws etc.).

    They just make it easier to use more interesting smokes for different executes, it helps teamplay and actual strategy.

  3. I’ve had the same jumpthrows bind for 7 years, this has completely fucked my muscle memory. It’s gonna be very hard to not misthrow nades for a while now.

  4. Scared-Wombat

    Sucks that its gone, the big shitty part is the run jump throw bind 🙁 that’s a massive rip

  5. TotalSubbuteo

    People want snap tap banned because it makes counter strafing perfectly consistent but fume when they can no longer automate perfect jump throws lol it’s so silly

  6. jump throws are so much more forgiving in cs2. I get that ropz wants a bind for consistency but valve wants the playing field to be level for everyone. It really is not hard, if you struggle with hitting a jumpthrough consistently its a skill issue

  7. unconductive

    Aren’t the jump throws inconsistent because subtick jumps are different heights? This was the reason everyone started using jump throws at the start of cs2 when they had to desubtick all their movement
     

  8. There isn’t just jump throws. There is running jump throws, crouching- walking jump throws, there is M1+m2 throws etc.

    and you can still do `bind n -attack` so it might get circumvented with stuff like exec, alias. But three weeks ago they banned movement keys from aliases in TF2.

  9. Sea_Quantity8941

    I love that even though this subreddit avg skill rate is faceit lvl 3 and majority don’t even use any jump throw smoke in matches they have such a strong opinion on it. Same with when they didn’t let faceit use 128 tick lol 

    Also elige isn’t talking about your usual space bar left click smokes here

  10. Various_Operation_81

    The community is dumb as fuck, jump binds shouldn’t be needed to complete smokes lmao the average player isn’t trying to create a bind just to throw accurate smokes

  11. willseagull

    Jump throws are unbelievably easy to do manually

  12. Ecstatic-Pepper1970

    I’ve never used a jump throw bind, I just do it manually and it’s not hard at all. I don’t get why people need a bind for something so simple…

  13. AwonderfulWinter

    In reality it is kinda the same people are just used to jump throws since it’s been accepted for like a decade

  14. futurehousehusband69

    say it with me guys, if you cannot consistently use something with the basic mechanics of the game, and instead have to program a bind to do the job for you, do something else

  15. Lancasper

    Runthrows are not consistent without a bind, and they are a huge part of the game (just think about mirage or ancient insta window smokes, inferno insta mid, and a lot of other key lineups).

  16. _matt_hues

    Because jump is bound to scroll for me and many other players. What if I need to do a two finger jump throw?

  17. Worst decision ever, there goes like 200 smoke lineups I spent time on learning and practicing to get them into muscle memory. But I guess that’s not skill, huh? What an idiotic way to solve these noob kids with their snap tap. Thanks Valve, all it does is make me not want to play the game.

  18. KaNesDeath

    Its simple Elige, stop binding multiple actions to a single keystroke.

  19. Nichokas1

    Literally everyone can do jumpthrows in cs2. And tap w jumpthrows are actually very consistent in cs2 (for me at least).

    But I still disagree with this update, having a button to do it is still a nice quality of life feature. RIP.

  20. crackcocainer

    Bro im just sad +jump;-jump doesnt work anymore

  21. Kind_Wheel8420

    Great that they banned snap tap but what is stopping players from making binds in their keyboard software? To see how shortsighted of a decision this was from Valve I made a macro on both my Wooting and my Keychron (note: pretty much every gaming keyboard has this functionality now) boards with same functionality as jump throw and it doesn’t feel any different than the jump throw that was in my autoexec yesterday. Doesn’t require any software to be running to do this and I wasn’t kicked from the 2 MM games I played.

  22. As he said: Quality of life. It’s not hard to bind jump and throw on keys next to each other like it was before binds got more common but it’s still just annoying. Also if you played multiple thousand hours with jumpthrow and all other multiple input binds you r so used to it it’s all a bit messy now

  23. GuyLivinUnderABridge

    So this bans Null Binds too, right?

  24. ToastOnBread

    I mean I understand EliGes frustration here I am also unhappy about this but I am genuinely trying to think of a way they can rid null binds, snap tap, etc. with out disabling jump throw binds based on my understanding of how these keybinds work. Band aid fix for sure right now. Instant smokes are cooked, hoping for a solution.

  25. IGargleGarlic

    Jump throws were easy to hit consistently before and I’ve never understood why so many people act like it was impossibly hard to do consistently. The timing is the same every time, your max jump height doesn’t change under normal circumstances. If you practice it really is not difficult at all.

  26. DaveTheDolphin

    I remember when Valve announced that they wanted to get rid of the whole throw jump bind stuff around launch. (I mean the grunt sound and larger window for jump throws to hit is evidence of that) More surprised it took them this long to force that implementation, or maybe the whole snap tap debacle clued them into a “solution” they didn’t think of

  27. Havent failed a single jump throw since CS2 dropped and I’m ass at this game, I don’t get why is this even being talked about.

  28. Arisa_kokkoro

    random lv1 redditor tell people jump throw is easy .

    Skill issues
    crouch jump is easy.

    mirage Asite triple box ,

    i can’t wait to see people make a video of trying to jump on it 100 times and 100 times succeed?

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