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Counter-Strike 2 – Side-stepping Skill


Counter-Strike 2 – Side-stepping Skill

50 Comments

  1. PsychNotes

    TL;DR

    > “We are no longer going to allow automation (via scripting or hardware) that circumvent these core skills and, moving forward, (and initially–exclusively on Valve Official Servers) players suspected of automating multiple player actions from a single game input may be kicked from their match.”
    To prevent accidental infractions, in-game binds that include more than one movement and/or attack actions will no longer work (e.g., null-binds and jump-throw binds).

  2. I’m so glad we got a clear cut NO from valve instead of different authorities with their own rules

  3. RoboticChicken

    Well this won’t be controversial at all /s

  4. Nah banning jump throw binds is not what was in question like why? I get that its possible to do without a bind but its so much easier and consistent

  5. Elevatorisbest

    Rest in piss Snap Tap, but they are not allowing jumpthrow binds as well?

  6. acctnumber33

    I am glad that they responded to this relatively quickly and put the stop on it. When null binds were banned in league games but not snap tap, I was worried about an extra layer of “pay to win” other than just having a super computer that can play the game at nice FPS.

  7. Salt-Environment-939

    does this kill de subticked jump? like to help with bhops

  8. jiwoooseo

    Razer just received about a hundred refund requests

  9. forwent_mud

    Okay, time to disable again. I can honestly say that it made me a worse player. Too many years of muscle memory. Maybe a couple more weeks of getting used to it would’ve done it. I wonder if this also includes the less intrusive rappysnappy or whatever it’s called where it’s the key that is pressed furthest, rather than the latest key.

  10. Own-Statistician-162

    >Certain types of movement/shooting input automation such as hardware-assisted counter strafing will now be detected on Valve official servers, resulting in a kick from the match

    Get fucked. We knew this was coming, thank god.

  11. violetfps

    Does this actually do anything to SOCD? Maybe i don’t understand the phrasing but i dont get how it could

  12. steelseries has it enabled via firmware 🙂 i don’t see any Disable option for it.

    Edit : now it kicks me out for just spamming A/D keys in official servers 🤦

  13. grabbagrabbagrabba

    I am so fucking happy all of you nerds who said it couldn’t be done are eating your words right now 🙂

  14. ksupwns33

    So so so huge, thank you Valve!!! I can’t believe the amount of people that were fine with snap tap and didn’t understand just how much of a lowering of the skill ceiling it was.

  15. jeffjeff97

    Great news

    Unfortunate to hear about the complete death of multiple-action binds, but it seems like the writing was on the wall for that one since beta

    Spamming chat lines on WASD will be missed, as well as the few quite useful ways it could be used

    I honestly never thought I’d see that day that CS would have speedrunning/Melee-esque input controversies. But I’m glad the final word has been said.

  16. johanan9107

    welp, bhopping is fully dead now. Can’t do null binds via `exec` anymore so back to rng jump distance. At least snaptap got banned which is nice 😂

  17. Vegetable-Cattle-302

    Holy fuck this is so fucking amazing

  18. ChaoticFlameZz

    snap tap is gone but at the cost of jump throwing lmao

  19. Broooo this is the first time, Valve acknowledged the number 3?????, VAC 3??…

    HALF LIFE 3 RUMORS IN 2025??…, HOLY SHIT CS3 MIGHT ACTUALLY BE REALLLLLL

    VAC 3 GONNA DEMOLISH EVERYTHING. LESSGOOO

  20. TThundeRR

    Valve banning snap tap and jump throw binds before they ban actual cheaters LUL

  21. Ashton513

    People complaining about jump throw scripts being gone is crazy to me. In CSGO that shit was definitely much harder, but I have never missed a jump those in cs2 since playing, it’s so incredibly easy.

  22. From the patch notes? Are we finally gonna see bans???

    >[ VacNet ]

    >Initial testing of VacNet 3.0 has begun on a limited set of matches. If you believe your match was incorrectly cancelled, email us the match details at csgoteamfeedback@valvesoftware.com

  23. ProfeszionalSexHaver

    I’m curious if this is gonna give me an issue with fast swap binds or the binds that removed decals when you changed weapons/ pressed tab.

    Still, the jumpthrow loss is sad. They made it a bit more consistent in 2 but I still don’t like the loss of the consistency since it just adds a lot more chance.

  24. danimal_sc

    This doesn’t include the drop/ pickup and equip binds does it? Just the attack associated combos?

    It is not movement or attack related? And my bomb drop bind? Lol

  25. GoochChoocher

    Good thing they completely cooked the KZ/ surf community or else turn binds would be an issue now.

  26. Are people not noticing the VAC 3.0 Note? seems more important to me than the snap-tap update.

  27. Great, fuck convenience, am I right? These devs are so fucking useless.

  28. Kraayzeta

    that would be prohibited too then, right?

    `bind “mwheelup” “;+jump;-jump”`

  29. Rip Desubticked Bhopping, Rip Crouch+Jump Bind, Rip Jump throw, W Jump Throw, Rip Half the config files that exist :'(

  30. giannibal

    at least is a clear stance. I was not for or against in principle, but the game is more fair now

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