CS:GO

AK-47s for CTs, disabling blood, and health & ammo regen after frags are still missing in Valve’s deathmatch. Recently, we found that player models were being rendered behind walls, even from far across the map. After fixing this, CS2 saw a significant boost in FPS


AK-47s for CTs, disabling blood, and health & ammo regen after frags are still missing in Valve’s deathmatch. Recently, we found that player models were being rendered behind walls, even from far across the map. After fixing this, CS2 saw a significant boost in FPS

3 Comments

  1. FooliooilooF

    Culling player models seems like a no brainer but unless you can guarantee that a player that should be visible will ALWAYS be visible its better to just render them behind walls.

    Don’t need to add randomly appearing enemies to the list of broken bullshit.

    e:

    The game also has to be able to handle every player in the same area at once anyways, looking for fixes like this is just a bandaid to much larger problems.

  2. Key_Speed_9748

    No way… when you render less shit you get more FPS… wowwww

    How is this useful?

  3. Lukesaurio

    In other news of amazing descoveries, if water falls upon you, you get wet.

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