What are some things that you hated or disliked about Cold War Zombies?
Since this year we are having another round based zombies, it came to my mind as curiosity, what are some things that you didn't like, or absolutely hated about Cold War Zombies?
I liked the upgrade and perk upgrade system. The maps were fun I enjoyed the mini Easter eggs and mini bosses. What I didn’t like was how big the areas were making it too easy to train and high round
Usual-Tangerine-9362
how it was so damn hard to get the ray gun. the storyline was pretty damn weak too
flamingbuts
No voice lines after drinking perk
Josh713713
I love the maps
xMephiles24x
Uninspired map design. Had interesting ideas that were wasted (Dark aether being a filter change/ Firebase Z being a Vietnam map not set in jungles, etc)
Head_Produce_295
Felt soulless compared to past games.
Lost_Bumblebee2559
It felt soulless with multiplayer feeling.
BrokenSpartan23
Some of the easter egg steps being insufferable… cough *firebase z* cough
Working-Ferret-4296
Operators and the plot. Just no personality
Sensitive-Tax2230
I don’t really have too many gripes about Cold War zombies other than it being too easy and the maps not being as fun. Especially the later ones
Puttshroom
Generally uninteresting. Armor and scrap system were not very fun. Pack a punch system also. I didn’t play beyond one game of Firebase Z because everything you really needed was just in one area. Felt like exploring a new map was severely gutted.
Oh, and getting less xp in solo– and then nerfing it again to make it even more of a slog.
RadioCoyote2
They made it feel more like multiplayer than zombies
kent416
• no main cast
• loadouts made the box and wall buys irrelevant
• couldn’t turn off on-screen pop-ups
• couldn’t turn ofd the minimap
• not enough side quests
• side quests were too easy
• main ees (main quests?) were too easy
• not all wws were in outbreak
• not enough maps (rbz or outbreak)
• hijacked should’ve been in onslaught
• point system kinda sucked
• base wws are better than the upgrades
• double tap was cut
• they shouldn’t have patched dead wire
This is a top 3 game for me though
Deep-Age-2486
I had 2
– The server disconnects. They happened so damn much. Sometimes you couldn’t even play for longer than 5 minutes. Multiplayer included.
– the ridiculous health pool one of the bosses had, it was the map where there was a subway station I forgot the name.
The scrap and weapon rarity stuff, I did hate at first, but it did grow on me. Eventually I didn’t care. I knew how to get alot of it fast so it never bothered me after a certain point.
Other than that, the game was a hit for me. I like that they’re taking different approaches as we go along. As long as it isn’t MWZ, I support their different approaches.
FishermanOk7719
Easy question kill streaks or at least the ability to buy as many as u wantneedcan and ring of fire along with several other specials should have had their charge times doubled cause these 2 things make you near undefeatable and also makes high round strats camping strats and not that camp strats ate bad persey but makeing ever map have the same high round strat is boring and males me want to cry
PhilosophersPinky
Wunderfizz kind of ruined the maps flow as you didn’t need to explore much, mystery box weapons coming with random attachments meant I was getting smgs with 4x scopes half the time so that was poo, and no dedicated cast of characters was another mistake imo
RamosRiot
It’s a tad too easy and I don’t like the points system but otherwise it’s fun
SeesawDecent5799
Legit just my only complaint is the story and characters just seem boring and not unique. Like Weaver for example is just a throwaway Black Ops 1 character whos just some soldier, same with legit each character just some random military operative. Like we went from Drunk Russian and Crazy Nazi scientist to legit normal ass people.
MrJzM
Zombie health cap, buyable ammo in every room, overpowered scorestreaks that can be spammed and make you invincible while being used, less zombies per round, 935 round cap, unlimited downs, too many weapons in the box, and on the later maps just annoying enemy spam (Forsaken alone has normal zombies, zombies with armor, tormentors, disciples, mimics, manglers, tempests, plaguehounds, and abominations)
20 Comments
The story and “characters”.
I liked the upgrade and perk upgrade system. The maps were fun I enjoyed the mini Easter eggs and mini bosses. What I didn’t like was how big the areas were making it too easy to train and high round
how it was so damn hard to get the ray gun. the storyline was pretty damn weak too
No voice lines after drinking perk
I love the maps
Uninspired map design.
Had interesting ideas that were wasted (Dark aether being a filter change/ Firebase Z being a Vietnam map not set in jungles, etc)
Felt soulless compared to past games.
It felt soulless with multiplayer feeling.
Some of the easter egg steps being insufferable… cough *firebase z* cough
Operators and the plot. Just no personality
I don’t really have too many gripes about Cold War zombies other than it being too easy and the maps not being as fun. Especially the later ones
Generally uninteresting. Armor and scrap system were not very fun. Pack a punch system also.
I didn’t play beyond one game of Firebase Z because everything you really needed was just in one area. Felt like exploring a new map was severely gutted.
Oh, and getting less xp in solo– and then nerfing it again to make it even more of a slog.
They made it feel more like multiplayer than zombies
• no main cast
• loadouts made the box and wall buys irrelevant
• couldn’t turn off on-screen pop-ups
• couldn’t turn ofd the minimap
• not enough side quests
• side quests were too easy
• main ees (main quests?) were too easy
• not all wws were in outbreak
• not enough maps (rbz or outbreak)
• hijacked should’ve been in onslaught
• point system kinda sucked
• base wws are better than the upgrades
• double tap was cut
• they shouldn’t have patched dead wire
This is a top 3 game for me though
I had 2
– The server disconnects. They happened so damn much. Sometimes you couldn’t even play for longer than 5 minutes. Multiplayer included.
– the ridiculous health pool one of the bosses had, it was the map where there was a subway station I forgot the name.
The scrap and weapon rarity stuff, I did hate at first, but it did grow on me. Eventually I didn’t care. I knew how to get alot of it fast so it never bothered me after a certain point.
Other than that, the game was a hit for me. I like that they’re taking different approaches as we go along. As long as it isn’t MWZ, I support their different approaches.
Easy question kill streaks or at least the ability to buy as many as u wantneedcan and ring of fire along with several other specials should have had their charge times doubled cause these 2 things make you near undefeatable and also makes high round strats camping strats and not that camp strats ate bad persey but makeing ever map have the same high round strat is boring and males me want to cry
Wunderfizz kind of ruined the maps flow as you didn’t need to explore much, mystery box weapons coming with random attachments meant I was getting smgs with 4x scopes half the time so that was poo, and no dedicated cast of characters was another mistake imo
It’s a tad too easy and I don’t like the points system but otherwise it’s fun
Legit just my only complaint is the story and characters just seem boring and not unique. Like Weaver for example is just a throwaway Black Ops 1 character whos just some soldier, same with legit each character just some random military operative. Like we went from Drunk Russian and Crazy Nazi scientist to legit normal ass people.
Zombie health cap, buyable ammo in every room, overpowered scorestreaks that can be spammed and make you invincible while being used, less zombies per round, 935 round cap, unlimited downs, too many weapons in the box, and on the later maps just annoying enemy spam (Forsaken alone has normal zombies, zombies with armor, tormentors, disciples, mimics, manglers, tempests, plaguehounds, and abominations)