Output resolution is important, the higher it is the better the upscalers do (E.g. 4K vs 1080P DLSS quality)
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wearetheused
DLDSR and DLAA <3
lokisHelFenrir
DLSS is a krutch, that should only be relevant to lower end cards and cards at EOL. How the PCmasterrace got lead to believe what is essentially over glamorized interpolation is a good thing is beyond me.
creativename111111
Probably a mixed bag tbh iirc the worst game I ever played for DLSS was Doom eternal where the default DLSS settings gave me insane amounts of input lag (still a great game and I managed to turn it off but still)
Mr_Resident
i personally could not see the different
C_umputer
DLSS quality on 2k and 4k usually looks indistinguishable for me, but yes, even if I can’t spot it there has to be some loss of detail
GilbertPlays
I disable dlss like i disable motion blur. It makes everything shilt when enabled.
karmazynowy_piekarz
There has to be a difference, but its barely fucking noticable by human after a while.
alphagusta
Its not the same as native but if it lets budget cards function to nearly enough to a high end level then that’s great
Had 3060ti at 120hz 1440p on ultra settings on a lot of modern games with DLSS Balanced like Ghost of Tsushima being the most recent
There are some issues but honestly I’ll absolutely take a tiny bit of smear over PS3 lighting and shadow, personally I never noticed it that much
PyrorifferSC
I don’t know about DLSS, but FSR 3.1 in Horizon Forbidden West is indistinguishable for me on a 3440x1440p QD OLED. So…very solid quality screen, very strong PC build, and it nearly doubles my frames.
But sub FSR 3.0 yeah, it’s definitely a downgrade in exchange for frames. Also, frame gen is a noticeable downgrade even with FSR 3.0 (I’m not actually sure if those even affect each other)
I’ve suspected for a while that FSR is catching up to DLSS, despite what the NVidia fanboys would like you to think (I’m 100% team green, green being USD) based on the fact I haven’t yet seen a demo of DLSS that looks as good as normal rendering, but seeing FSR 3.1 firsthand and actually using upscaling for the first time ever has been a pure performance gain with no loss in fidelity, for me at least
Shockle
I thought this was accepted, it’s obviously not as good as native.
penguin_hugh
I have played both with DLSS and FSR, and the difference is very noticeable from native
ItsRtaWs
i dont give a fuck about the quality. as long as it lets me play ghost of tsushima on 900p low with dlss performance and fsr framegen I’m happy
Accomplished_Bet_781
Raytracing reduces the fps so much its realistically unusable. I will always choose 50% more fps, it improves motion clarity in the whole game. I rarely examine the reflections close by.
red--dead
Do most people not notice it? When it first came out and a bunch of games were using it I thought it looked noticeably bad. Everything had a slight grainy look from what I recall, but the performance improvement is certainly there.
vainlisko
The whole point is that it’s lower quality, but you sacrifice like a tiny bit of quality for MASSIVE performance gain. Is it worth it? Yes
ElectroMoe
Dlss balanced on 4k (1260p internal) honestly still looks great to me. I’m playing most games on my 55” tv, my desk is further back.
However I would agree if I was playing on a 1080p screen. I did try it once on a 24” screen. I found it looked so flat that it did a lot to harm the visual experience.
It depends. It’s also not always worse, sometimes it’s better. It’s a complicated topic and sounds like you actually aren’t very informed.
DryClothes2894
Still light-years better than FuzzyFX Superresolution cough cough FSR cough cough scaling filter
Nematsu
Honestly in 1440p and 4k the difference is small especially with dlss quality settings. For example on a 34 inch ultrawide monitor I can see small differences between dlss and native but its nowhere near substantial enough to be a bother. Bad implementation of dlss or any other upscaling is much more of an issue imo, some games just become a soft blurry mess with upscaling but that is on the developers 99% of the time…
BenTenInches
My eyes are so bad I can’t distinguish it
Robot1me
When I played Ghostwire Tokyo and made an Unreal Engine ini file edit to tweak the temporal antialiasing, DLSS honestly looked better to me. I perceived the default TAA as too blurry, and with DLSS I had a crisper image on top. So I think it does depend on the game after all, since it’s not necessarily “worse quality”, but always “lower native resolution” instead.
Sure-Adeptness-9547
Guess I’m the lucky blind and ignorant one who cant see a difference and can fully enjoy 20-30 fps difference while using DLSS on quality. Lucky me!
Phunkhouse
Yeah, but does it matter for most people? Loss of quality is so low, that decereased heat from graphic card and more fps is definitely bigger deal for me.
Symysteryy
Its definitely not the same as native but it really is barely noticeable and you get a massive performance gain most of the time for turning it on.
TurboZ31
The real trick that most people don’t know? Reshade. Reshade sharpening fixes all my issues I have with TAA(which both dlss and far use.) I actually find it crazy it’s not mentioned more often with how much it helps. It’s literally like putting glasses on and seeing the world clear again. And because it does use TAA still I don’t get that god awful flickering like with native res.
alien7510123
It goes to show how many ppl are fake gamers. Just kidding, Gamer big family.(Cracked head COD player not included)
30 Comments
I’m not saying DLSS is bad. I think it’s great. I’m just saying that it’s not magic free performance.
And before anyone says DLSS is better quality than TAA, I’ll say perhaps but DLAA is better than both.
Like most things in life, it’s situation dependent
Games with poor TAA (Like RE Engine games) can look worse than DLSS-upscaled
https://youtu.be/O5B_dqi_Syc
Output resolution is important, the higher it is the better the upscalers do (E.g. 4K vs 1080P DLSS quality)
[deleted]
DLDSR and DLAA <3
DLSS is a krutch, that should only be relevant to lower end cards and cards at EOL. How the PCmasterrace got lead to believe what is essentially over glamorized interpolation is a good thing is beyond me.
Probably a mixed bag tbh iirc the worst game I ever played for DLSS was Doom eternal where the default DLSS settings gave me insane amounts of input lag (still a great game and I managed to turn it off but still)
i personally could not see the different
DLSS quality on 2k and 4k usually looks indistinguishable for me, but yes, even if I can’t spot it there has to be some loss of detail
I disable dlss like i disable motion blur. It makes everything shilt when enabled.
There has to be a difference, but its barely fucking noticable by human after a while.
Its not the same as native but if it lets budget cards function to nearly enough to a high end level then that’s great
Had 3060ti at 120hz 1440p on ultra settings on a lot of modern games with DLSS Balanced like Ghost of Tsushima being the most recent
There are some issues but honestly I’ll absolutely take a tiny bit of smear over PS3 lighting and shadow, personally I never noticed it that much
I don’t know about DLSS, but FSR 3.1 in Horizon Forbidden West is indistinguishable for me on a 3440x1440p QD OLED. So…very solid quality screen, very strong PC build, and it nearly doubles my frames.
But sub FSR 3.0 yeah, it’s definitely a downgrade in exchange for frames. Also, frame gen is a noticeable downgrade even with FSR 3.0 (I’m not actually sure if those even affect each other)
I’ve suspected for a while that FSR is catching up to DLSS, despite what the NVidia fanboys would like you to think (I’m 100% team green, green being USD) based on the fact I haven’t yet seen a demo of DLSS that looks as good as normal rendering, but seeing FSR 3.1 firsthand and actually using upscaling for the first time ever has been a pure performance gain with no loss in fidelity, for me at least
I thought this was accepted, it’s obviously not as good as native.
I have played both with DLSS and FSR, and the difference is very noticeable from native
i dont give a fuck about the quality. as long as it lets me play ghost of tsushima on 900p low with dlss performance and fsr framegen I’m happy
Raytracing reduces the fps so much its realistically unusable. I will always choose 50% more fps, it improves motion clarity in the whole game. I rarely examine the reflections close by.
Do most people not notice it? When it first came out and a bunch of games were using it I thought it looked noticeably bad. Everything had a slight grainy look from what I recall, but the performance improvement is certainly there.
The whole point is that it’s lower quality, but you sacrifice like a tiny bit of quality for MASSIVE performance gain. Is it worth it? Yes
Dlss balanced on 4k (1260p internal) honestly still looks great to me. I’m playing most games on my 55” tv, my desk is further back.
However I would agree if I was playing on a 1080p screen. I did try it once on a 24” screen. I found it looked so flat that it did a lot to harm the visual experience.
Erm.
Is OP living in 2019?
DLSS in many cases looks BETTER than native.
[https://www.youtube.com/watch?v=O5B_dqi_Syc](https://www.youtube.com/watch?v=O5B_dqi_Syc)
It depends. It’s also not always worse, sometimes it’s better. It’s a complicated topic and sounds like you actually aren’t very informed.
Still light-years better than FuzzyFX Superresolution cough cough FSR cough cough scaling filter
Honestly in 1440p and 4k the difference is small especially with dlss quality settings. For example on a 34 inch ultrawide monitor I can see small differences between dlss and native but its nowhere near substantial enough to be a bother. Bad implementation of dlss or any other upscaling is much more of an issue imo, some games just become a soft blurry mess with upscaling but that is on the developers 99% of the time…
My eyes are so bad I can’t distinguish it
When I played Ghostwire Tokyo and made an Unreal Engine ini file edit to tweak the temporal antialiasing, DLSS honestly looked better to me. I perceived the default TAA as too blurry, and with DLSS I had a crisper image on top. So I think it does depend on the game after all, since it’s not necessarily “worse quality”, but always “lower native resolution” instead.
Guess I’m the lucky blind and ignorant one who cant see a difference and can fully enjoy 20-30 fps difference while using DLSS on quality. Lucky me!
Yeah, but does it matter for most people? Loss of quality is so low, that decereased heat from graphic card and more fps is definitely bigger deal for me.
Its definitely not the same as native but it really is barely noticeable and you get a massive performance gain most of the time for turning it on.
The real trick that most people don’t know? Reshade. Reshade sharpening fixes all my issues I have with TAA(which both dlss and far use.) I actually find it crazy it’s not mentioned more often with how much it helps. It’s literally like putting glasses on and seeing the world clear again. And because it does use TAA still I don’t get that god awful flickering like with native res.
It goes to show how many ppl are fake gamers. Just kidding, Gamer big family.(Cracked head COD player not included)