Counter-Strike 2

New Train is Completely Different!



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CS2 new map Train is a complete remake and rework of the map with a dramatically different layout. How does new Train play, and is it competitively viable?

37 Comments

  1. Imagine cs2 maps with randomised weather, one day you are playing mirage on sunny setting, next day its cloudy, another day its raining

  2. people often say that cs player are very convervative and don't like new things, but i haven't notice a person who don't like the new train

  3. Get back the real popdog, revert ivy to its old self, get back heaven, b and a, et voila. I can live with decluttered sites, but it feels horrible at this state. I like old train way more. We have enough simple maps for newbies, aka d2 and mir. I like to both use aim but also have the ability to out smart the enemy, does not happen on deathmatch maps. I really like nuke and vertigo (especially before a site change) always lovee train for its complexity. It really saddens me a skill based game goes for complete newfreindlynes.

  4. i was called CRAZY about two weeks ago when I commented on a video regarding the data mined info. I said the map rework is cool, but friggin WEATHER enviro is next level amazing!! in its possibilities and its technicalities. I love the Aura it adds.

  5. I quite like the rework, i think its better in a lot of ways but i also think its lost a bit of its uniqueness and feel. But overall i think i like this new version a lot more than the old. The atmosphere of the map was definitely needed since the rest of the mappool was all very similar to each other.

    Apart from Train, i am a bit disappointed that they removed Thera and Mills. I think they should keep good Community Maps like these in the game. I dont think a bigger mappool for the average player is a bad thing. Or at least keep a big mappool for competitive and just have the premier mappool be the small active pool if you want to keep the pool small…
    And having more variety should be better most of the time. Maybe queue times will be longer if you only queue for one specific map but its better than not being able to play the map at all, and i feel like most people queue for more than one map anyways.
    So yeah i hope they reconsider this, but im happy they at least added new community maps into the pool. But the more the merrier and if the quality is good they should just be able to stay in the game and be playable on official servers i think

  6. after a few rounds in train I think I found a nice little spot. Where you discussed the "deliberate angle" @8:20 by B hut, drop down between the train cars, the Ts have to blind drop across you to access site, and if they plant from the other side… youve got lots of prime cover angles on the retake!

  7. I think visually train is really good but theres a lot of small things that need to be changed because the map feels pretty clunky at times also the fps drops are so bad

  8. 2:36 we already had this feature in dota where we can make our own guides in game and people can use them like skill builds and item builds.

    PS I want popdog back

  9. "well made" ? xD dude from everyone i've watched.. i least expected that from you. Why aren't you showing that shitty hit box from that train on B site if you wanna hold ramp ? 😀 New Train suck hard AND swallow. Besides, you just only need 2 smokes, to get to the A site. Where there's no way of CT to retake. ^^

  10. I really love the map visually and appreciate how confident they were to make such big changes to the layout. I have quite a few critiques, however, excluding the ones already mentioned.

    1. CT AWPers can position themselves on Oil Train such that they have a one-way angle looking at B Heaven. Although they blocked the Long Heaven angle with that rectangular room, the slant on the window side creates this one-way angle from Top Oil, i.e. CTs can see T legs and body but not vice versa.
    2. The new positioning of trains outside makes getting out easier for Ts, but the reward is decreased, because there is one fewer train to use to snake around. The openness makes it easier for Ts to exit Main, but harder to stay alive once out.
    3. The E-Box position feels nerfed, for both sides. It's not as risky to make it to E-Box for either side (compared to other pathings that ignore E-Box), and the reward isn't as great.
    4. Longdog feels a lot more natural and proper; the ladder was really finicky. The issue is that it makes T side rotations to Pop slightly slower and CT pushes/flanks easier, especially considering the pincer they can create if they also push Ramp and B Heaven.
    5. The clipping/objects around the B-side entrance to Z makes smoking it from B Halls finicky. The stairs leading up to Z (facing Ramp) are also unfriendly to nades.
    6. The Ramp exit smoke (thrown by Ts) is hard to get right so as to avoid one-way angles from CT AWPers at Z.
    7. The Hell and Ivy position feels super awkward to play as CT. You feel constantly vulnerable to the now more confident Ts exiting Main, and always exposed to the Ts pushing Ivy. You can also easily get smoked off.
    8. The final critique is a summary of the balance of the map. Of just the points I've listed here, 4 disadvantage the Ts and 1 disadvantages the CTs. I phrase it as "nerfing" the respective side, because that's what it feels like, rather than as an advantage to the opposing side.

    All in all, I really like the map. It's beautiful and fun to play, and will be even more fun with some slight tweaks. I really missed Train. It, along with Mirage and Cache, were my favorite maps from the CS:GO era, probably only because of NA RankS/FPL videos from players like Tarik, Stewie, Moe, Steel, and others. Those were good times. All of my most fond memories are of them playing on Train and Cache (and sometimes Mirage and Dust 2).

  11. Will there be a version of the K70 with the macro keys on the left like the K55? I use them for my frag and moly binds and I would probably be useless without them.

    Ok, MORE useless.

  12. Will you ever revisit your training regime for Counter-Strike 2? You used to show off what you did for Global in CSGO and I wonder how you approach the game now when grinding.

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