Counter-Strike 2

New CS2 Network Update



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31 Comments

  1. At 01:58 during the explanation of the clarification post by Valve I show previous updates of the telemetry HUD as it changed over time, which I should've made more clear now that I think about it. My bad. Hopefully the rest of the video was to your liking at least.

  2. Good, next stop is to fix the issue when higher ping enemies see you one sec faster and obviously win the fights due to that unfair advantage.

  3. I have this one very specific network issue where alongside the red packet loss, I am playing the game and RIGHT WHEN I am going to take a gunfight every single one of the network things go complete apeshit, the arrow thingys, the ms thing and also packet loss it just jumps to like 30-40% just when I am take a gunfight. It only happens sometimes I don't know why, hoping this update fixes it.

  4. One thing I wish they'd update is the placement of the jitter graphs, I'd rather they not block the killfeed if possible

  5. rubber band everytime enemy team moves into a location for atleast 13 rounds a game, cope over your trash game more, no other game has any of these problems, yeah kudos to the one guy that bothered to touch the game and attempt* to fix relevant issues in over a year

  6. People need to realise that cs2 is here to stay for a long time . Bored players leave new players join .

  7. My game has never felt better. 5900x 2080, really good internet. Game feels amazing has actually felt really good since I was invited last may. Csgo never felt this good to me. Source never felt good to me. I was playing 1.6 on old garbage machines so I can’t judge that

  8. I had 85-90% packet (upload) loss on the telemetry stats constantly even though pretty much everything was running fine, my shots connected my voice was fine ppl couldn't see me lag, idk what was causing it, to verify I even checked the shift+tab % on steam overlay (where it shows the current server the ping and the loss%) it showed 0 mostly (assuming it is download only), well on any other game such as … 'the V word' there was no packet loss, furthermore pinging the server ips directly didn't result in packet loss either so I just assumed that it was tripping out

  9. "improved clock synchronation" is not talking about your systems clock it is reffering to the "High percision event timer" built into windows. Which should help rubberbanding issuies

  10. Faceit servers have been laggy af lately not only for me but whole lobby typing in chat wtf we re all teleporting. Its been a few days/weeks that this occurs multiple times per game every now and then. Super annoying. Wasnt an issue before so idk what changed.

  11. In my first game after the update, shot clean trough with the awp, looked at the demo and also shot clean trough him the bullet hole being behind him but i dealt no damage.
    Spraying bullets still go missing, was spraying mid from con on mirage and a guy just shift walks in to my bullets but no dmg was dealt.

  12. The problem with "network issues" is they could be netcode, LAN, ISP, or WAN issues, not difficult to pin down at all 😂

  13. I'm literally phasing into walls nearly every game but yeah it's just in my head

  14. Yesterday I still had insane jitter and rubberbanding
    Didnt have those before the armory update
    I will test this patch and lets see

  15. I was surprised after that update while tested on mm on my country serwer. Previous i had loss for max 5% sometimes in the match and now im not even seen 1% (max 0,8% once for a while) and ofc i played on ,,none,, packet. Also even throwing nades and blocking eachother is like in cs:go or better and im not even trying joking. Ofc i don't know how this effect on face it, but today i will test it. For me, for now, this is the best technicaly update in this year.

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