Mine are as follows
1. Jugger-nog (I was raised on BO1 Zombies
2. Quick Revive
3. Stamin-Up
Side Note: (these are the 3 Perks I want to have when revived by the Tombstone Ghost
4. Deadshot Daiquiri (It’s like a diet Pack a Punch)
5. Elemental Pop (The electric damage discharge when reloading is a nice touch)
6. Mule Kick (Free Ammo>Ammo Create that inflates in price)
7. Speed Cola (I put Speed tape/Fast Mag attachments on all my weapons)
8. Death Perception (Increase armor damage is useful when armored Zombies actually begin to spawn in)
9. PHD Slider
10. Tombstone Soda
Call of Duty: Zombies
7 Comments
jug>quick>tombstone>speed>the others
staminup> jug> speed> revive> PhD> the rest
It depends, I usually play outbreak just to pass the time so my order might be a little different. Perks 6-8 are interchangeable.
1. Jugg
2. Speed
3. Mule
4. Stamin-Up
5. Deadshot
6. Death Perception
7. PHD
8. Quick Revive
9. Elemental Pop
10. Tombstone
I’ll probably get a little shit for it but quick revive is a later pick when it comes to outbreak.
The classic 4 in any order then quick revive, tombstone, deadshot, PHD, depth perception and then if I think about it elemental pop.
Jugg-stamin-deadshot-phd then the rest
Stam/Phd interchangable, jugg, quick revive, dead shot, death and speed cola. others come in whatever order i feel like. Although if im doing that one glitch spot for camo grind (Im not above it) then mule kick is first for the extra ammo
Deadshot, staminup, jugg, quick reload, quick revive, phslider, everything else random after that.