PC

This approach doesn’t seem particularly effective.


This approach doesn’t seem particularly effective.

5 Comments

  1. LastRedshirt

    I also hate this “Preorder and you get those 3 missions <and 10.000 pieces of gold and this weapon, which looks cool>. Those missions will be NOT in the GOTY. We don’t do a GOTY.”

    I want the missions, not the rest. But I don’t preorder anymore. So I accept, I am missing out.

  2. This one described in the comic – no. But there’s Dead Cells for example – a game that had 20+ content updates including tons of gear, new biomes etc. and free DLC’s with only a few actually costing just several bucks, bursting with content. Darkest Dungeon was in EA for a long time, constantly releasing new classes, new biomes, new content and mechanics with the full game being huge in itself. Then releasing two DLC’s with MASSIVE content that fits greatly to the base game and enhances it on a lot of ways.

    In both cases, it was great to be part of the EA and experience the game over and over as they were already great in that state – but with EA, you always got new stuff and it kept it interesting. I remember myself not wanting EA to end as it was great to always have something to look forward to with the new updates. But the best part was that they continued this way after 1.0, just dishing out one new stuff after another. In these two cases, EA actually enhanced the experience for me as the full release was not about broken promises, they totally overperformed everyone’s expectations.

  3. BoredTrauko

    I think it depends on the developer, there are games in early access that really make use of the time and money to improve the game, phasmophobia, baldur’s gate 3, satisfactory, etc.

    the issue is when the “early access“ is just a marketing move and is just a few day before the “oficial“ release.

  4. SpankyMcFlych

    I think we all go through a stage in our life where we haven’t yet realized early access is a scam. Some people never learn this lesson.

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