CS:GO

Some agents are just too good at hiding


Some agents are just too good at hiding

17 Comments

  1. Cero_Kurn

    to be honest

    thats the purpose of those camouflage patterns 😀

  2. account_552

    Of course they’re hard to see when its
    1. a still image
    2. they’re far away from the viewer
    3. you’re not viewing full screen

  3. Hi_im_nsk

    had to zoom in on the first picture and even then i just about seen it

  4. Denotsyek

    I have that yellow terrorists skin and the enemies don’t seem to have a problem shooting me in the face.

  5. filmgrvin

    I feel like I pretty quickly spotted the majority of these

  6. As an old 1.6 boomer I want cl_minmodels back. You just know what to expect and look for.

  7. EntireWorldliness406

    Yall jus getting old get over it fucks sake been complaining about this shit for fucking years u fucking babies holy shit

  8. Gravexmind

    Some of the red-based skins are hard to see when looking towards Trophy from Squeaky on Nuke– the red wall makes them damn near invisible

  9. futurehousehusband69

    why playing against 4:3 players is free:

  10. Hertzzz25

    That’s why I bought the Ground Rebel | Elite crew agent, in cs2 he has a great advantage on the most played maps such as Mirage and Dust2 and even Anubis due to the color of his shirt and dark pants to camouflage himself well. He’s cheap btw.

  11. anon-25252

    the green ones on ancient are the worst, it is like playing against a ghost

  12. on the 2 new wingman maps the default models are really hard to see in some spots

  13. ELSI_Aggron

    Me who enters site gun blazing with 64 rounds in my mag: SHAME

  14. Mother-Jicama8257

    They should just make it so the enemy team is 1 model. So you still see the custom models for your teammates, which plays in the intro movies and screen. It makes sense since you never see the enemy in those screens.

    They should also bring back some factions, if they bring 3 back per side it will total to 4 factions each. With this, the active duty maps will all have unique factions. They need to bring back 5 semi-unique models though. Since right now its all clones of 1 SAS/Phoenix connection guy.

    T side:
    – L33T crew for Dust 2 and Mirage. (Arab faction)
    – Separatist for Inferno, Italy and Tuscan (Italian faction)
    – Pirates for Anubis, Ancient, Shoots. (By the Sea/port)

    CT side:
    – Seal Team 6 for Dust 2 and Ancient CT side. (Gear makes more sense in desert than SAS, Mexico close/Ally to USA). (Cut IDF, bad hitboxes, only could be used in dust 1 and 2, they don’t really operate in other countries irl and controversy)
    – GIGN for Mirage and Anubis CT side. (French language spoken in Morocco/Egypt easier allies)
    – FBI for Nuke, Vertigo, Office CT side. (Basically combining swat/fbi)

    Later on, bring the rest:
    – GSG-9 for Overpass and Train CT side.
    – Balkan for Train and Cache T side.
    – Professionals for Vertigo, Cobble, and Agency T side.
    – SWAT for Vertigo, Office, Agency, etc.
    – Anarchist for Office and Militia.

  15. Treyman1115

    Only one I couldn’t spot was the last one. Not a fair comparison anyway since I’m on my phone. Still think the models should be consistent anyway tho

Write A Comment