COD

[COD] Call of Duty: Finest Hour (My personal experience with the game)


This is my personal experience with the story mode on PS2. Keep in mind that it differs from person to person and you shouldn’t compare yours with that of the others. Feel free to ask any questions in regard to my takes.

💟 (Phenomenal) ✅ (Very Good) ✴️ (Good)

DISLIKE ⬇️

CHECKPOINTS
– As in the previous games. Very rare.
– Some missions don’t have them at all, which makes the game very frustrating if you die.
– If you’re not a Souls player, I highly recommend you skip this game.

SHOTS DON’T REGISTER
– In some cases you can fire almost a magazine before the game recognises the shot.
– Most of the time you shoot at enemies and the shot registers a second or two later.

SPAWNING ENEMIES
– Some missions have this issue and it really gets in the way of enjoying the game.
– At some point you run out of ammo and it gets frustrating going forward.
– There’re so many that you start questioning the devs sanity. On the other hand, too many Nazi isn’t enough.

SPONGE ENEMIES
– Basically you can shoot half a magazine into them and they’re still alive.
– It may be for the fact that shots don’t register, but at times it’s just an enemy sponge.

CAMERA MOVEMENT
– Really sluggish.
– It’s very hard to turn around let alone aim precisely.
– At times when you’re in the big areas, FPS drops and the camera is just a disaster.

LIKE ⬇️

STORY
– Storytelling 💟
– Characters 💟
– Setting 💟
– Pacing 💟

GAMEPLAY
– Controls ✴️
– Mechanics 💟
– Exploration ✅
– Missions/Events 💟
– Difficulty ✅

SOUND DESIGN
– Surround Sound 💟
– Sound Effects 💟
– Voice Acting ✅
– Dialogues ✅
– Music 💟

VISUALS
– Fidelity 💟
– Performance ✴️
– Cutscenes ✅
– Textures 💟
– Effects 💟

COMBAT
– Flow ✴️
– Enemy Variety ✅
– Weapon Variety 💟

WORLD DESIGN
– Atmosphere 💟
– Locations 💟
– Map Design 💟
– Landscapes 💟
– World Destruction 💟

Side Note:

Love the continuity of the series. The game expands on the previous one and feels much more alive!

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