Call of Duty: Zombies

This is my personal take on a redesigned Black Ops 6 Zombies HUD


This is my personal take on a redesigned Black Ops 6 Zombies HUD

12 Comments

  1. LandedPaladin

    I tried to maintain some of the newer COD Zombies elements while bringing back some of the older ones. It could still do with some work. Thoughts?

    I understand that HUD customisation options have been announced by Treyarch and that there is also a possibility for some Black Ops 6 features to change between now and launch but, from what I’ve seen so far, these are some Gameplay & HUD changes I would make:

    * No Mini-map / Compass (I believe it would increase player immersion and exploration)
    * No Place Names (I believe the community should be able to have fun creating their own iconic names)
    * No Lingering Activation Prompts (I believe button prompts should be reserved for object interactions)
    * No Zombie Health Bars / Icons / Names / Damage Numbers / Eliminations (I believe the Zombie models should visually indicate their health through loss of limbs, bleeding, animation, and possibly even sound)
    * No Player Health Bar (I believe players should be able to tell how low their health is by how red their screen is, increasing player immersion and tension)
    * No Player Mangler Health Bar (Similarly, I believe players should be able to tell how low their Mangler suit health is with visual indicators on the model such as progressively broken suit pieces, smoking, sparking, sound and possibly even a green-orange-red light, increasing player immersion and tension)
    * No Player Name (Players know their own gamer tag. Other player’s names would still be visible above their heads)
    * No Wunderfizz (I believe relevance should return to individual iconic perk machines, increasing player exploration and tension when buying perks back after downing)
    * Limited Starting Weapons (I believe only a select few low-damage weapons should be available for the player’s starting loadout and they should be limited to base rarity and un-Pack-a-Punch-able. I believe it would increase player progression, weapon experimentation and exploration)
    * Character Icon (I believe it would connect the player more to their character. Also if they use a bought custom skin they would be able to visually appreciate it more)
    * One Currency (I believe players should be able to simply purchase everything using points. Removing salvage would also reduce visual clutter in the map and maintain the player’s attention on the gameplay)
    * Different Point System (I find the older point system more satisfying with points flying out from the left)
    * Restore Quick Revive (Quick Revive perk would replace Warzone-esque self-revives)
    * Instant Armour (Armour is applied instantly, removing the extra icon and reserving the Warzone plate-up animation for when armour is initially purchased. Similar to buying a gun as a pose to buying ammo)
    * Left-Sided Perks (I believe only immediately important information should be centred like “Insta-Kill”)
    * Gobblegum Cycling (Cycle between Gobblegums and select one rather than using 3 separate key-binds)
    * Pack-a-Punch Animation (I believe it would increase player immersion and create a timed risk-reward)
    * I am undecided about weapon rarities. I personally would prefer the focus of weapon upgrading to remain with the Pack-a-Punch machine.

    PS: I am a long-time enjoyer of the older COD Zombies experiences and still play them almost daily. As much as I wish I could have more of what I love, I understand that everything in life changes and that is ok. COD Zombies has changed both positively and negatively over the years. A lot of features have been added, some taken away and some different to how they once were. I understand some of the possible accessibility and monetary reasons as to why Zombies is becoming easier and feeling more like Warzone over the years but I just wish that, in the development of Black Ops 6, there was more of a focus on the soul and unique expressive identity of Zombies overall and less on forced uniformity through integrating Warzone features.

  2. LoxyChuReddit

    if they did this people would still find a way to complain lol. best hud redesign ive seen yet with old and new elements

  3. Kuuhullu_kuunpalvoja

    This is already shit by simply not having place names.

  4. Potential_Daikon_378

    This is the best hud I’ve seen so far only thing u would make a little different is the ammo blood splatter I think he could look a little more fluid because it looks a little harsh if that makes sense

    Some more holes in it would make it look even smoother

  5. ForgotMyOldStufflol

    This is a work of art. A return to form while also keeping the sleekness of modern zombies. Bravo.

  6. UNC-dxz

    A lot of these takes i agree with. Stuff like place names and mini map were good for new players, or finding last zombie. So id keep them, BUT have them automatically turned off in settings, with the option to use them if you please. Weapon rarites should be upgraded through pack a punch instead of a different work station like cold war, and everything should return to one currency

  7. Subject_Character495

    🔥 even if they just added the character pictures it would make it so much better

  8. edekhudoley13

    ooooo i see somebody also liking cold wars marker rarity system asthetic

  9. How is it possibile that anyone on reddit can design a good HUD and Activision cannot spare one employee to do it

  10. ozarkslam21

    It’s fine but not significantly better than the real one. The HUD is the last of my concerns with zombies. As long as the gameplay design is fun, that’s all that matters to me.

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