Well, I can actually be on banana as a T at the start of the round so yeah. But I feel like they could have kept the same duration.
AC1114
I honestly have not noticed much of a change. Sure the CT molly does less damage, but it still obviously clears out the area you want and is effective. I’m indifferent about it
JNikolaj
I personally think it’s a horrible change, I now have no clue if I’ll take damage or not because did the Ct pick up a T Molotov cocktail or was it actually a CT moly?
You’ve no clue until it spreads
craygroupious
Awful change. 9/10 I just push the molly because there’s a great big gap on the side, I rarely even buy them on CT side anymore.
Pokharelinishan
The CT molly area is way too small now
Cerbeh
It was a big nerf. I honestly ignore them a lot of the time. As another poster said, they leave gaps, and even if they hit, the damage nerf means the moly does like 30dmg by the time you’re out and peaking deaf cts
TheRecordKeep
No. It was fucking stupid. Incendiaries are a joke and you can push right through them and take 4 damage for 5 ticks.
Lolibotes
I think Valve needs to consider allowing the CT molly to behave like a smoke grenade (or at least be able to stay in te air a little longer) so that there is more tactical creativity for the CTs
8 Comments
Well, I can actually be on banana as a T at the start of the round so yeah. But I feel like they could have kept the same duration.
I honestly have not noticed much of a change. Sure the CT molly does less damage, but it still obviously clears out the area you want and is effective. I’m indifferent about it
I personally think it’s a horrible change, I now have no clue if I’ll take damage or not because did the Ct pick up a T Molotov cocktail or was it actually a CT moly?
You’ve no clue until it spreads
Awful change. 9/10 I just push the molly because there’s a great big gap on the side, I rarely even buy them on CT side anymore.
The CT molly area is way too small now
It was a big nerf. I honestly ignore them a lot of the time. As another poster said, they leave gaps, and even if they hit, the damage nerf means the moly does like 30dmg by the time you’re out and peaking deaf cts
No. It was fucking stupid. Incendiaries are a joke and you can push right through them and take 4 damage for 5 ticks.
I think Valve needs to consider allowing the CT molly to behave like a smoke grenade (or at least be able to stay in te air a little longer) so that there is more tactical creativity for the CTs