CS:GO

Release Notes for 9/10/2024


Release Notes for 9/10/2024

26 Comments

  1. **[ MISC ]**

    * Practice matches and matches started with the “map” command will now run in engine loopback mode to match the CS:GO offline default. Engine loopback bypasses most networking code for the host, resulting in one less tick of latency for the local player. Engine loopback can be disabled by appending “loopback=0” to the map command-line (e.g. “map de_dust2 loopback=0”).

    [Counter-Strike.net](https://www.counter-strike.net/newsentry/4583064247485974477) | [Steam event](https://store.steampowered.com/news/app/730/view/4583064247485974477)

  2. Galbratorix

    They saw the 60ms vs. 20ms post and decided to work overtime

  3. ExcuseOpposite618

    Now CS2 is just as responsive as CSGO, we did it reddit!

  4. This doesn’t affect FACEIT right? What does it do for LAN events?

  5. hopefully this stops the misinformation when it comes to comparing csgo and cs2 offline lol

  6. Just a reminder that they do read the forums haha.

    Valve are wind up merchants they really are.

  7. Demoncious

    I’m pretty sure they did this for the “CS:GO felt so much smoother” crowd.

    It seems like CS2 offline ran in a “networked” environment. Whereas CS:GO had 0 delay. So they made it like CS:GO now, where offline you’re gonna have 0 delay.

    People were too quick to say “CS2 bad” without understanding that the games just work differently offline.

    But this should also mean that online, the games were similar. And I might get hate for this, but I do genuinely believe that CS2 feels better than 64 tick CS:GO online.

    Hopefully someone can measure the difference like that recent video.

  8. mateusfsantana

    in other words, they read this sub but just don’t care about the other problems

  9. qwertysac

    12.5kb update. They just trolling the haters LOL

  10. ApothecaryRx

    Ayy, maybe the comment from u/Hyperus102 was the impetus for this?

    See u/CheeseWineBread, this is what I wanted and what should have been the default to begin with.

  11. lefunnyusernamehaha

    The fact past updates have been so tiny means they’re working on something big SURELYYYYYY RIGHT?

  12. AppropriateTime4859

    Now if only crying about anti cheat works

  13. Yay! Valve fixing issues that relates to a small percentage of the community instead of issues that actually impacts every single CS2 player!

  14. Does this imply that the game, even in singleplayer, was emulating a “non-local” server?

    What is this crap, Minecraft?

  15. looks like they really hope community can help them test this game

  16. they really went from release notes to a release note LMAO

  17. 2mustange

    I know this is an offline network update but keep them up

  18. JimmyBeatdown

    If we hadn’t seen such riches, we could live with being poor. Now we are taunted again.

  19. VodkaBottle_2

    yeah this update completely broke cs2 for me lul til i tried launching it 3 times

  20. *CS Players begging for an update*

    Valve : **Here, damn!**

  21. MulfordnSons

    This is for that 9k post that “proved” csgo was more responsive than CS2 lmao

  22. Why couldn’t they publish the last 6-8 updates in a single one few days ago?
    They are literally laughing at us

Write A Comment