CS:GO

All the differences between CS2 and CSGO death animation (synchronized correctly)


All the differences between CS2 and CSGO death animation (synchronized correctly)

1 Comment

  1. IEatCarsButOnlyRed

    My conclusions from this test:

    – [BUG] CS2 does not tick the animation of the ragdoll on the tick the player transitions into a ragdoll, resulting in 1 tick of delay.

    – Blood decals fading-in in CS2 is makes shooting feel less responsive.

    – [BUG] CS2 sparks on helmet headshot are blended in incorrectly, making them look gray instead of glowing white.

    – CS2 has less blood particles and are on the screen for much shorter.

    – CSGO had a 2 tick delay on decals and blood/spark particles. This was reduced to 0 ticks in CS2, but there’s a chance a higher delay had a positive impact on the feeling due to tiny human brain thinking all 3 ticks happened instantly.

    – CSGO had a *up to* 1 tick delay on the viewmodel animation. This is now subtick in CS2, but there’s a chance a higher delay had a positive impact on the feeling since it’s harder to spot a 16ms input delay than a 16ms difference between two events. That’s just tradeoffs though.

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