I’m gonna link this to all chat next time I’ll fail the mirage window smoke. And it’s gonna be every other round.
LordXavier77
I remember silver of Reddit saying to elge and device to get good, skill issue. because they were complaining in twitter.
AppropriateTime4859
Consistent jumping still isn’t a thing? Lmao
Frisnfruitig
Why did they have to go to 64 tick with subtick system in the first place. They finally release CS on the new source 2 engine, then they decide it’s a good idea to get rid of 128 tick and “invent” this new inferior subtick system. For what? Cutting costs on resources?
Frag0r
Thanks for doing the testing. Something like this should be top priority in a competitive game.
dying_ducks
Insane how incompetent Valve is. After a full year they couldnt made the damn jumpthrow consistent.
But ofc they forbid the player to make the themself.
carnifexCSGO
Sadly, valve is has dug themselves into a deep hole with subticked movement. Instead of addressing concerns early on, they doubled down on a system that is inherently flawed.
Physics updates at a fixed 64 tick rate. So does movement, but they just added mixed frametimes for the ticks you pressed a key down. As you can’t control at which point a key is pressed during a tick, we will always have randomness such as this. Your velocity in regards to physics evaluation is literally based on your fps.
And subticked movement could work better than this in a perfect world, but valve just took the code from csgo, and added a really subpar fps based implementation!
No one asked for it, but here we are. An implementation that solves nothing and adds 99 bugs
pureformality
yikes valve
-ISEESTARS-
Volvo needs to get rid of subtick and a lot of issues will be fixed, but will never do it cuz Volvo…
12 Comments
Since last week’s update, consistent jumps are not possible anymore in CS2. Previously it was possible by using “desubtick” binds
alias +jump_ “+jump;+jump”
alias -jump_ “-jump;-jump;-jump”
bind space +jump_
This is easily tested using the arch in T spawn on Mirage (as shown at [this timestamp](https://youtu.be/YATqJzaL4ms?si=5XJ_ncjRQZHKNHCk&t=36)).
There is a [working desubtick jump](https://steamcommunity.com/sharedfiles/filedetails/?id=3313210014) right now, but it randomly stops working, and also doesn’t work with W-jumpthrows as the release velocity will always be different, so it is useless.
Valve, please make jumps consistent so we don’t have to rely on these binds anymore, that you now broke with last weeks update anyways.
Edit: Here is the smoke position if anyone wants to try themselves:
setpos -428.000092 -842.999939 95.296295;setang -18.50206 90.995972 0
Thanks for the chip
I’m gonna link this to all chat next time I’ll fail the mirage window smoke. And it’s gonna be every other round.
I remember silver of Reddit saying to elge and device to get good, skill issue. because they were complaining in twitter.
Consistent jumping still isn’t a thing? Lmao
Why did they have to go to 64 tick with subtick system in the first place. They finally release CS on the new source 2 engine, then they decide it’s a good idea to get rid of 128 tick and “invent” this new inferior subtick system. For what? Cutting costs on resources?
Thanks for doing the testing. Something like this should be top priority in a competitive game.
Insane how incompetent Valve is. After a full year they couldnt made the damn jumpthrow consistent.
But ofc they forbid the player to make the themself.
Sadly, valve is has dug themselves into a deep hole with subticked movement. Instead of addressing concerns early on, they doubled down on a system that is inherently flawed.
Physics updates at a fixed 64 tick rate. So does movement, but they just added mixed frametimes for the ticks you pressed a key down. As you can’t control at which point a key is pressed during a tick, we will always have randomness such as this. Your velocity in regards to physics evaluation is literally based on your fps.
And subticked movement could work better than this in a perfect world, but valve just took the code from csgo, and added a really subpar fps based implementation!
No one asked for it, but here we are. An implementation that solves nothing and adds 99 bugs
yikes valve
Volvo needs to get rid of subtick and a lot of issues will be fixed, but will never do it cuz Volvo…
Up up you go