Counter-Strike 2

Valve Responds: Snap Tap Not Allowed & VacNet 3.0 Announced



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https://x.com/CounterStrike/status/1825650311580758071
https://x.com/sphaxa/status/1825652585640153505
https://x.com/EliGE/status/1825652211722105007

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20 Comments

  1. That's nice update. Snap Tap should be allowed for every one (setting in game) or no one. It's sucks if you need to buy a specific devise to get advantage.

  2. honestly valve being the first to ban this is genuinely HUGE. these are good changes

  3. I guess enough "pro's" cried about the snap tap for them to ban it. But hey lets not worry about the cheating asses who ruin the game completely.. It's all a big joke.

  4. Elige a player on complexity complaining about jump binds is hilarious. Not like he was winning anything regardless, literally group stage fodder yapping

  5. So let me understand.. I literally have cheaters spinning and hvh every 3 games in the minimum for like at least 1 year. Now worse than before. And they see 1 keyboard with 1 feature and like 1 month after or a little more they fix it. It's sad when the only place that is better to play is faceit, comparing to comp or premier on cs2. It was not like this before. I play since 2016 and now it's almost impossible to play without someone on your team or the other team cheating. That's why so many, like me, almost stopped 100% playing there. Btw, I agree with the ban on this keyboard, its nothing about that.

  6. Thank you maxim! I love waking up and seeing that you released a vid about the updates, much love and thank you bery much! ❤

  7. It feels wrong seeing valve be against snaptap
    It's literally just good keyboard design

  8. On the razer website the keyboard is specifically advertised as endorsed by valve. Wonder if that constitutes false marketing now

  9. They doesn't give a fuck about cheaters but this bullshit snap tap and jump throws is their focus

  10. I think it's good Valve doesn't allow any form of "scripting". Even jumpthrows. CS is all about: "Easy in theory, difficult in practice". I think all these complex smokes removes some of that. I actually still prefer skyboxes on maps and more 1.6 style of gameplay where you have to smoke while executing. It makes the gap from casual to the pro-scene smaller and it's all about practical skills. Not that you have practiced 50 smokes on each map. Everyone can do that. It becomes a totally different game when you can throw every smoke without danger.

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