CS:GO

Comparison of player movement tagging in CS2 after tonight’s update


Comparison of player movement tagging in CS2 after tonight’s update

6 Comments

  1. It’s certainly much smoother than before, which will make it easier to track when aiming at an enemy and won’t feel as jarring on the recieveing end.

    We’ll have to see how much the speed changes effects anything, could end up being pretty negligible.

  2. Casual servers have a lot of stuttering and lagging last month or soo. I played casual today and for the first time that a can remember after take some damage I lost all the power in control the mouse (can’t do anything after taking the first shot/rit), than the game came back only after I was dead. This happen maybe 3x or more in like 2 casual matches.

  3. While i get the intention: this will make the game even more tsided

  4. ElCataMMT

    My brain won’t brain on this one, is this something “good” or not?

  5. AppropriateTime4859

    This looks good here but I really hope it doesn’t mess with crosshair/micro adjustments as much as it did prior to the update. Sometimes it just felt like u lose the fight completely because u got hit first

  6. Chicag0Ben

    You should record this with some keyboard inputs showing in obs and try and figure out with cl_showpos 1 if tagging got changed at all in terms of:
    how strong the tag is ,
    how fast players speed recovers from tag ,
    how long the tag is overall,
    the delay between fire and tag,
    and differences in all this at different pings.

    Networking is its own science I don’t understand but there is way more complexity to this subject this video doesn’t go in enough.

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