CS:GO

Rubberband on getting hit: let’s remember how it really was in CSGO


Rubberband on getting hit: let’s remember how it really was in CSGO

11 Comments

  1. The downvotes you’re getting are fucking rich. You’re not expressing an opinion that can be considered controversial yet people are hating.

    You’re just adding data to the discussion. And that data is making *some* people here *mad*.

  2. Hyperus102

    Please upload all clips with latency sensitive components with both cl_hud_telemetry_serverrecvmargin_graph_show 0 and your current buffering settings. These can drastically affect your results and it seems like you move quite a bit further in CS2 vs GO in this case.
    In my testing(where I admittedly didn’t even control for the command queue size, which will increase your latency), I found less of a difference: [https://www.youtube.com/watch?v=NIv2dTFfiw0](https://www.youtube.com/watch?v=NIv2dTFfiw0)

  3. Raiden_Of_The_Sky

    Some thoughts about this:

    1. It’s not a flaw in both cases. Teleporting is the cause of non-zero ping between you and the server AND between your enemy and the server – your client fixes the desync regarding your placement on the map, because technically you slowed down before you knew about it. You can fix it my removing velocity penalty (in other words, remove tagging), but it’s a gameplay mechanic and you will just ruin CS gameplay this way, so it’s a no-no;
    2. Let’s admit it, CSGO does this in somehow more elegant way: it doesn’t teleport you too far back, but it stops you harder, even though velocity penalties are obviously the same in both games. But…
    3. …in the end it doesn’t matter. What’s the main complain about teleporting back? “It screws up your aim”. CSGO DOES screw up your aim on tagging the very same way – you can guess it by this video. You end up basically in the same place 100-150 ms after the enemy tagged you, which is the reaction time of the best of us. So is it a flaw in CS2? No it isn’t in my opinion. It doesn’t affect the gameplay. Tagging carries the same meaning in CS2 as it did in CSGO – to screw up your strafe aiming, to make it easier for an enemy to spray you down.

  4. I mean I started having problems in CS GO like 1-1,5 years before its lifetime ended. I dont know what it is but I could never understand it. I always thought it was my ISP but over the years I’ve learned to accept that its Valve. If every online game works except one its not the ISP. They are doing some weird stuff that definitly was already in CS GO.

    [https://www.reddit.com/r/GlobalOffensive/comments/11azpvf/analyzing_connection_problems/](https://www.reddit.com/r/GlobalOffensive/comments/11azpvf/analyzing_connection_problems/)

  5. Careful, don’t let the shitters see this, they might have to take responsibility for their own garbage play.

  6. AppropriateTime4859

    i do feel like tagging in this game hard stops you in place more than GO. I have been shot once by a usp from bottom mid d2 t long cross on the body and I just end up being frozen in place for a quick second despite having a full buy. Could be wrong. No I’m not talking about teleportation. Strictly movement speed. I would love to see a video comparing this of enemies getting shot while holding w on long cross by various weapons from bottom mid d2

  7. xcxcxcxcxcxcxcxcxcxc

    It was significantly worse on 64-tick servers in CSGO.

  8. Procon1337

    The problem is that, when you have someone with high ping on the server this happens in a much more pronounced way regardless of who you are dueling.

  9. Floripa95

    Another issue is that this teleporting increases exponentially with higher ping, unlike CSGO. If you have to play with like 80ms+ ping, you are fucked in CS2. And god forbid you play with friends in another continent, it was an OK experience in CSGO but now it’s unplayable

  10. a_bright_knight

    while it might’ve been a thing in CSGO as well, it simply wasn’t happening often and it wasn’t that strong. I’ve been playing CSGO since 2013 and rubberbanding never stuck out to me in CSGO as it does in CS2 after only 7 months or so.

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