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Surprised by the number of people who think DLSS is the same as native


Surprised by the number of people who think DLSS is the same as native

30 Comments

  1. BrevilleMicrowave

    I’m not saying DLSS is bad. I think it’s great. I’m just saying that it’s not magic free performance.

    And before anyone says DLSS is better quality than TAA, I’ll say perhaps but DLAA is better than both.

  2. TalkWithYourWallet

    Like most things in life, it’s situation dependent

    Games with poor TAA (Like RE Engine games) can look worse than DLSS-upscaled

    https://youtu.be/O5B_dqi_Syc

    Output resolution is important, the higher it is the better the upscalers do (E.g. 4K vs 1080P DLSS quality)

  3. lokisHelFenrir

    DLSS is a krutch, that should only be relevant to lower end cards and cards at EOL. How the PCmasterrace got lead to believe what is essentially over glamorized interpolation is a good thing is beyond me.

  4. creativename111111

    Probably a mixed bag tbh iirc the worst game I ever played for DLSS was Doom eternal where the default DLSS settings gave me insane amounts of input lag (still a great game and I managed to turn it off but still)

  5. Mr_Resident

    i personally could not see the different

  6. C_umputer

    DLSS quality on 2k and 4k usually looks indistinguishable for me, but yes, even if I can’t spot it there has to be some loss of detail

  7. GilbertPlays

    I disable dlss like i disable motion blur. It makes everything shilt when enabled.

  8. karmazynowy_piekarz

    There has to be a difference, but its barely fucking noticable by human after a while.

  9. alphagusta

    Its not the same as native but if it lets budget cards function to nearly enough to a high end level then that’s great

    Had 3060ti at 120hz 1440p on ultra settings on a lot of modern games with DLSS Balanced like Ghost of Tsushima being the most recent

    There are some issues but honestly I’ll absolutely take a tiny bit of smear over PS3 lighting and shadow, personally I never noticed it that much

  10. PyrorifferSC

    I don’t know about DLSS, but FSR 3.1 in Horizon Forbidden West is indistinguishable for me on a 3440x1440p QD OLED. So…very solid quality screen, very strong PC build, and it nearly doubles my frames.

    But sub FSR 3.0 yeah, it’s definitely a downgrade in exchange for frames. Also, frame gen is a noticeable downgrade even with FSR 3.0 (I’m not actually sure if those even affect each other)

    I’ve suspected for a while that FSR is catching up to DLSS, despite what the NVidia fanboys would like you to think (I’m 100% team green, green being USD) based on the fact I haven’t yet seen a demo of DLSS that looks as good as normal rendering, but seeing FSR 3.1 firsthand and actually using upscaling for the first time ever has been a pure performance gain with no loss in fidelity, for me at least

  11. Shockle

    I thought this was accepted, it’s obviously not as good as native.

  12. penguin_hugh

    I have played both with DLSS and FSR, and the difference is very noticeable from native

  13. ItsRtaWs

    i dont give a fuck about the quality. as long as it lets me play ghost of tsushima on 900p low with dlss performance and fsr framegen I’m happy

  14. Accomplished_Bet_781

    Raytracing reduces the fps so much its realistically unusable. I will always choose 50% more fps, it improves motion clarity in the whole game. I rarely examine the reflections close by.

  15. red--dead

    Do most people not notice it? When it first came out and a bunch of games were using it I thought it looked noticeably bad. Everything had a slight grainy look from what I recall, but the performance improvement is certainly there.

  16. vainlisko

    The whole point is that it’s lower quality, but you sacrifice like a tiny bit of quality for MASSIVE performance gain. Is it worth it? Yes

  17. ElectroMoe

    Dlss balanced on 4k (1260p internal) honestly still looks great to me. I’m playing most games on my 55” tv, my desk is further back.

    However I would agree if I was playing on a 1080p screen. I did try it once on a 24” screen. I found it looked so flat that it did a lot to harm the visual experience.

  18. TakeyaSaito

    It depends. It’s also not always worse, sometimes it’s better. It’s a complicated topic and sounds like you actually aren’t very informed.

  19. DryClothes2894

    Still light-years better than FuzzyFX Superresolution cough cough FSR cough cough scaling filter

  20. Nematsu

    Honestly in 1440p and 4k the difference is small especially with dlss quality settings. For example on a 34 inch ultrawide monitor I can see small differences between dlss and native but its nowhere near substantial enough to be a bother. Bad implementation of dlss or any other upscaling is much more of an issue imo, some games just become a soft blurry mess with upscaling but that is on the developers 99% of the time…

  21. BenTenInches

    My eyes are so bad I can’t distinguish it

  22. Robot1me

    When I played Ghostwire Tokyo and made an Unreal Engine ini file edit to tweak the temporal antialiasing, DLSS honestly looked better to me. I perceived the default TAA as too blurry, and with DLSS I had a crisper image on top. So I think it does depend on the game after all, since it’s not necessarily “worse quality”, but always “lower native resolution” instead.

  23. Sure-Adeptness-9547

    Guess I’m the lucky blind and ignorant one who cant see a difference and can fully enjoy 20-30 fps difference while using DLSS on quality. Lucky me!

  24. Phunkhouse

    Yeah, but does it matter for most people? Loss of quality is so low, that decereased heat from graphic card and more fps is definitely bigger deal for me.

  25. Symysteryy

    Its definitely not the same as native but it really is barely noticeable and you get a massive performance gain most of the time for turning it on.

  26. TurboZ31

    The real trick that most people don’t know? Reshade. Reshade sharpening fixes all my issues I have with TAA(which both dlss and far use.) I actually find it crazy it’s not mentioned more often with how much it helps. It’s literally like putting glasses on and seeing the world clear again. And because it does use TAA still I don’t get that god awful flickering like with native res.

  27. alien7510123

    It goes to show how many ppl are fake gamers. Just kidding, Gamer big family.(Cracked head COD player not included)

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