Counter-Strike 2

The Drawbacks of SubTick Technology in CS2


Despite the numerous advantages of SubTick technology, there is a critical drawback that significantly impacts the gaming experience in CS. The issue lies in internet signal latency.

SubTick performs exceptionally well in games with zero or near-zero latency. However, for the majority of players worldwide, this is simply unattainable.

Personally, living at a considerable distance from Valve's servers, I feel this problem acutely. Even with a ping of 50 ms, I still die behind walls 3-8 times per game, which negatively affects my in-game actions. Under the 128-tick rate, I faced these situations less frequently — 2-5 times per game, and the issue only arose with a ping higher than 130 ms.

Another problem with SubTick is packet loss when the internet connection is weak or poor. One temporary solution is changing the resolution to 4:3, but this is not a universal fix and only partially improves game quality.

As the saying goes, if you criticize, offer a solution. I believe Valve should revert to the old tick rate for Premier mode while continuing to develop and improve SubTick technology. If it ultimately fails to provide a high-quality connection, it might be worth acknowledging it as an unsuccessful experiment.

Share your experience with low ping and your rank.
I have 19k in Premier and 10th level on FACEIT. Currently, I'm not playing actively due to these issues, just a few games a week with friends.

Providing your rank will help us understand your perspective when talking about your experience.

by Kentukkis

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