Call of Duty: Zombies

Mod Tool FX Lighting Bug Question


Been working on adding the Panzer (mechz) to my custom map. For the past month, I haven't been able to figure out why the particle FX for just the mechz AI don't shade correctly in the level. I'm precaching the FX in the GSC file, as without that they wouldn't even load in. What else am I missing? Attached footage of what I'm talking about.

Here's a link to a video showing what I'm talking about.

Any ideas are welcome!

  • Thanks!

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