Reflex vs Low Latency in CS2
Reflex vs Low Latency in CS2
I really wanted to test this out for myself if It's beneficial to use Reflex or Low Latency Mode for CS2. Here are the benchmarks on my system with different settings:
📊 Average FPS:
Reflex Disabled, Low Latency Off: 388.1 FPS 🏆
Reflex Enabled,… pic.twitter.com/rl2FGIUoWl— Thour CS2 (@ThourCS2) March 2, 2024
by ImThour
2 Comments
… and who cares?
Cheaters are going to complain about performances now?
I will test this to see if makes a difference for me as well!
I got a question though. I am running on an AMD Ryzen 5 3600 3.59GHz, 16 GB RAM, Nvidia GeForce GTX 1660 Super, OMEN by HP 25 screen with 144 Hz.
My settings are: 4:3, 1280X960, 143 Hz. Boost Player Contrast: Enabled, Wait for Vertical Sync: Disabled, MSAA: 4X, Global Shadow: High, Model/Texture: Low, Texture Filtering: Bilinear, Shader: Low, Particle: Low, Ambient Occlusion: Disabled, High Dynamic Range: Quality, Fidelity FX: Disabled, Reflex Low Latency: Disabled.
I am running between 180-250 FPS with fps_max 400.
Is just the average fps I should expect with these specs, or is there anything I can adjust to get at least a tiny bit closer to 300 fps?