Some older games had killer ideas that we just don’t see in modern games. Here are some awesome examples.
Subscribe for more: https://www.youtube.com/gameranxTV?sub_confirmation=1
0:00 Intro
0:14 Number 10
2:01 Number 9
3:32 Number 8
5:09 Number 7
6:17 Number 6
7:13 Number 5
8:34 Number 4
9:48 Number 3
11:10 Number 2
11:58 Number 1
13:08 Bonus
22 Comments
Quadruple A games coming!! 😂😂can we go back to like AA and single A seems like those are the best types. Can’t wait for another crash like in 83. Fuck most of these greedy ass useless cash grab games. They started treating their customers psychiatric patients instead of people who want to be entertained.
I really like sleeping dogs' on screen gps. So i wouldn't have to keep glancing at the radar to see when there is a turn coming. It was nicer because it wouldn't draw a line on the road like some other games
You could do the slice mechanic on the Afro Samurai game years before Metal Gear Rising and I absolutely loved that feature!
Never have I heard Falcon this worked up
Grandia 2’s battle system, particularly its gauge. The gauge shows your characters and enemies as icons and how fast they move across the gauge determines the battle order. Stats and certain skills affects how fast the icons move and some moves stagger characters/cancel actions, therefore affecting the battle order. When you’ve reached the Action point about 2/3 into the gauge to select an Action, you can see how enemies who have already selected their Action have targeted members of your party so you can plan better how you want to proceed.
It’s more or less a variation of the ATB system other RPGs had at the time and allowed for more refined strategy, which we don’t see a lot of in newer RPGs because they’ve abandoned turn based systems for hack and slash or skill tree progression.
My favorite Eternal Darkness insanity trickery was making it look like your GameCube reset, with iconic rolling cube and all.
Would you make a list for Games that makes you feel like John Wick or games for Gun Nuts
Yup, number one for sure.
I think mercenaries playground of destruction had to be one of my absolute favorite games for destructive environments, wish I still had a ps2, still get that itch to drop a cruise missile on some unsuspecting factions hq and level the whole place.
FF10/10-2 HD remaster and some other ff remakes do have the speed up feature.
corpse party 2 on PSP has a sanity feature too.
Agreed.
Elden Ring's guidance system was pretty good I think
Clairvoyance in Skyrim not only showed you. It used up your magic if u over use it
And remember u can dual wield it or
Fight with a spell and have it to find your way out or in places
Shadow of the Colossus had a similar location system
Teardown can also be nominated for the last bonus game for destructible environments
Only thing near to Metal Rising then now is surely dead island 2.
Unpopular opinion: I loved the Thief reboot and also Homefront the revolution.
eh quake 2 remastered has the exact dead space locator system
why did the commentary audio get so quiet halfway through the video?
Doesnt jedi fallen order have a locater system like dead space?
Launch from Control is at least as good as the gravity gun, imo.
You missed the A-Life AI in STALKER series. It was one of the most advanced AI system at that time, which made the gameplay so much more realistic.