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Quick explanation why the "more precise" movement binds actually work. Every +command in cs2 has a key id and curtime appended to the end. See by binding "+jump;say ". This means that if you add anything after +jump in the bind it will break the 2 arguments for subtick pic.twitter.com/mWvLkvVKEp
— Poggu (@poggu__) October 7, 2023
Yes, there is a difference: “de-subtick” the strafing in CS2 can make you stop ~2 units faster when counter-strafing
byu/ra1nty inGlobalOffensive
Jump higher with desubticked input – side by side comparison
by inGlobalOffensive
CS2 PSA: why shots that seem to land behind players still hit (even with 0 ping)
byu/UsFcs inGlobalOffensive
sub-tick in slow motion at 0ms ping
byu/TowelPitiful8354 inGlobalOffensive
Shooting animation is indeed waiting for the next tick to trigger
by inGlobalOffensive
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21 Comments
Again I wanna be clear Valve intended for the game to use sub-tick input and actions, so if you "de-sub-tick" actions in the game, proceed at your own risk. The most important thing is that they address this and because of all these discoveries they are practically FORCED to do something about it now.
Watched
my method for desubticking is `+action;name` because steam handles setting that cvar so no errors happen and it doesnt cause anything
"What you see is what you get"
At the moment I see shit, and I ain't spending time or effort on this shit.
Why didn't they just raised the tick from 64 to 128 with cs2 now being released globally 😐
didn't know you could hmm, realign sprays maybe is how i should say it. going to try aliasing attacks maybe i'll be able to spray better with it.
watch, did I do it correct now?
watched
I think it's a good choice for people who don't like subtick. Maybe valve should put a switch in settings about whether or not send subtick info to server.
Everyone sayd i‘m stupid and only me having the problems
But i could feel flaws ingame
So its this actual as of today?
Can some give me the de_sub_tick command of shooting please??
Valve has yet to comment on this
Ok tried it for a week, didnt like it. How do i remove the desync?
AND NOW VALVE REMOVED IT. L COMPANY RIOT > VALVE
If valve don't fix these bugs, it could be the end of cs2
I don’t understand what is hard about just adding 128 tick
Subtick is honestly trash. It’s just valve trying to make 64 tick servers good which you never be able to! Its just lipstick on a pig!
Some actions are tyed to 64 tick and some actions are tyed to subtick so now everything is random good job valve!
Valve "fixed" this. Now you're forced to use subtick.
Valve should just stop being cheap and compromise around 102 tick.. like its obvious they won't want to pay for expensive AWS boxes.
i still dont get why they did not do 128 tick??