Counter-Strike 2

CS2 Recoil Spray Pattern Changes



CS2 Recoil Spray Pattern Changes

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https://csstats.gg/spray-patterns
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23 Comments

  1. >Game is popular due to high skill ceiling
    >Decrease skill ceiling on purpose
    >Game popularity decreases
    Suprised_pickachu.png

  2. I have been telling this a thousand times. Anyone who has 4k plus hours could easily tell that the spray isn't the same specially the ak47 feels so different.

  3. Ya i mean when the difference of the entire clip recoil is like a 4-10% difference, the difference is not very relevant/meaningful at all.
    However what makes it truly feel the different/problematic at times is the sub-tick interaction paired with the bullet trace visual discrepancy.

    So at least for me, it has been mostly about learning to detach my brain from trying to adjust based on anything other than what I know the recoil pattern to actually be underneath these new visual discrepancies.

  4. ALSO DAMAGE feels different, was testing damage of weapons and what you think ? Usp hits different on same range same armor on bots (was kevlar+helmet) in chest you have to take from 7 to 9 shots IN SAME PLACE ON SAME RANGE 7 or 9 ? Wtf valve

  5. How are you going to let your competition (valorant ) have better Servers 128… Why should you punish the entirety of the player base just because little timmy can't afford to get a better PC we shouldn't all be punished I understand valve makes games that can run on low end PC's. The community Needs and has been wanting 128 tick servers and an anticheat for decades will you Valve make this happen or let Valorant be a better option in Servers and AntiCheat.

  6. yeah in some cases it feels strange, im now playing csgo and il come back when they fix the game

  7. i stfg theyve ghost fixed the shotguns. used to be able to one shot headshot with the swag 7 and nova from longer distances but now its a three shot at short range

  8. As someone who always pick nova then awp, I don't see a single difference… 😆

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