Counter-Strike 2

CS2 vs Valorant Map Sizes Explained



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Which are bigger: Valorant maps or CS maps? And more importantly — does it actually matter? After weeks of research, I’ve found the answers to both… let’s get into it.

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31 Comments

  1. The best stick imo would be units covered per second while equipping a knife. This would scale rotation times equally between the two.

  2. valorant maps feel smaller cus all the corners and angles and how boxy it is

  3. I play both games, i ussualy rather play cs2/csgo but when i want an easier time i would go for valorant for like 1 match

  4. Valo & CS are very different games at this point in time. To me, Valo feels more like a moba than a shooter at this point, which isnt necessarily a bad thing, it just appeals to a different playerbase.
    Comparisons between the two games were more valid two years ago, but rn its kinda pointless.

    The comparisons are funny tho, and i am not surprised that tribal warfare is happening between these two games. It always happens when two somewhat similar franchises have obsessive fans.
    Personally, I think it is fun to shit on either game just to get a reaction out of people. It's so funny the assumptions they make of you just from the first words in your sentences. You can sometimes see the image they have in their head of the "typical" Valo/CS player that they're imprinting onto you lol.

    In terms of the actual games & the maps in them, I think both are good.
    But I do have a bias to CS' maps, since I've been playing it on & off since 1.6. I feel like CS maps have more personality in them than Valo maps, but that might just be my bias speaking.

  5. I feel like you touch more parts of csgo maps during rounds, since of the barriers. However when running around val maps it feel like shit. Like so slow

  6. The thing about Valorant maps compared to CS maps is they feel more intuitive. It's a trade-off: Valorant maps lack the depth of CS maps, but are easier to learn, especially for new players.

  7. Someone who uses standardized feet to measure lengths/ heights complains about silly measuring systems.😅

  8. I play val more than cs nowadays but damn do i wish val's maps were good like cs'

  9. Breeze used to be great, sure, it was a strict 50/50, you either loved it or hated it, but it was better than now, which is just hated.

  10. I think a thing here that may not he as important as the spawn area is model size relative to map and how they transverse these maps. Valorant operators are large relative to their maps making it feel even smaller

  11. the best thing for me about bigger maps like cs is watching pros getting map control. it's so fun to watch

  12. The reason why Valorant maps feels so small is cause the FOV in Valorant is much less than CS so it looks like CS maps are bigger but it's really just an illusion.

  13. you made it complicated for nothing.

    its perception that matters. you could have just timed only long it takes to traverse certain parts of maps then gotten a ratio to show map size differences between the games

  14. 9:06 it’s funny too, the reason people kinda hate breeze right now is because they’ve made the map more tighter and blocked areas in a way that absolutely made no sense.

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